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Windows Explorers zip implementation also seams to do 1 byte reads by the speed is has compared to every other zip implementation.

It is frustrating how slow .zip (and more recently .7z) support built into Windows Explorer is.

This is a great article on why it's so unreasonably slow to modify these archives: https://textslashplain.com/2021/06/02/leaky-abstractions/

But it doesn't seem to explain why it's so much slower at regular extraction.


Games for Windows, can’t play any of those anymore without cracking them since the severs got turned off.

To be fair, that is not a backwards compatibility problem and is because the games were designed with an unnecessary reliance on a third party service to run.

10 degrees increase would collapse any industry, it would turn Norway into Italy.

Do you drive to Norway for your beach holiday?


Capping a population is a short term solution creating huge issues for the following generations. Examples: lots of places this happened.

I agree. Enacting the deliberate policy of enforcing stasis sounds very appealing if one is incapable of conceptualizing second and third order consequences.

that seems to be exceedingly common with boomers. shotgunning lord knows how much for the sake of keeping their current net worth up

yeah, you only see double digits in performance degradation from going from pcie 5 to 3 with a 5090 (at x16 speed), with everything else its like in the single digits area.

And the thing we gamers forget is that we’re the outlier. We’re the edge case.

Most consumers will never really care about, let alone see, the difference in PCIe or memory bandwidth impacts from such a shift to unified memory pools. We might (being, at least in my case, a huge nerd), but I’m increasingly of the opinion that if modern blockbuster games are built for upscaling/reconstruction anyhow, then suddenly such sacrifices to performance seem acceptable relative to the gains in efficiency.


Well I mean, the idea with games is it all fits in vram. You really don't want to be thrashing. It's that things are still so slow that they must be avoided entirely, no?

No copy unified memory will help with that but you do pay the read speed costs.


gen3 is 16 years old.

VLAs aren’t a mandatory part of any c standard and as such there are platforms which haven’t implemented them, such as windows.


This does not have much to do with my point, but, anyway, basically any C compiler supports them. MSVC does not, but it also does not support a recent standard so you can not use MSVC to compile C, just some outdated subset.


Pedantically, yes VLAs are a mandatory part of C99 (only). Practically, there has been some resistance so they were reverted to optional in later standards (in C11/17, the whole thing is optional; in C23, variably modified array types are mandatory but the ability to allocate arrays of such types on the stack is not). In any case, MSVC is quite a bad benchmark as far as C (not C++) standards conformance goes—it’s been quite some time since Sutter’s (in)famous post[1] and things have improved, but not to the point that I’d believe C to be a priority for Microsoft.

(Note MSVC has alloca—and Microsoft’s own libraries in the past have done unwise things with it—so the safety argument for the lack of support does not fly.

[1] https://herbsutter.com/2012/05/03/reader-qa-what-about-vc-an...


Ah, thanks for the clarification!

I’ve thrown all my projects i have written in c for posix systems in the last 15 years against msvc and had only one project which had an issue. Because a dep used VLAs.


As far as I have been told, they were not made optional because of any issues with VLAs (which exist also in many other languages, including Ada) but because adoption of C99 was slow, so some parts were made optional in C11. Later VLAs were criticized for enabling stack clashing attacks that jump the guard page, but this also sometimes possible without VLAs and the real fix for this was compilers implementing stack probing. It is still bad when attacks control the size which should be avoided (and there is -Wvla-larger-than=)


VLAs can’t be used in portable code at all.

Or what do you mean with sizeable arrays?


I think he means “large arrays”.


COSE was invented to solve that gap wasn’t it.


The framework 12 is the ideal couch device for a developer, in ultra power saving mode it’s good enough for most websites, and it having a quickly getting hot 13th gen intel cpu means you also got a dev machine on the low end spectrum, not a vm, but an actual piece of hardware a typical user might have and not some 32 thread 64 gb monster


He just copied their AGPL licensed code, they send the DMCA notice because he didn’t change their user agent string.


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