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And the thing we gamers forget is that we’re the outlier. We’re the edge case.

Most consumers will never really care about, let alone see, the difference in PCIe or memory bandwidth impacts from such a shift to unified memory pools. We might (being, at least in my case, a huge nerd), but I’m increasingly of the opinion that if modern blockbuster games are built for upscaling/reconstruction anyhow, then suddenly such sacrifices to performance seem acceptable relative to the gains in efficiency.



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