I don't really consider this solved in languages or runtimes that lack green threads. If you want to make 300,000 threads in Lua or Go, go right ahead, but if you port that application to Java you're going to have a bad time.
An orthogonal useful thing that is sometimes not solved in languages with green threads is the ability to copy continuations. If you have call/cc or coroutine.clone, you can e.g. use rollback netcode in your fighting game and store state in execution states, but if you cannot copy execution states, you will have to choose one or the other.
An orthogonal useful thing that is sometimes not solved in languages with green threads is the ability to copy continuations. If you have call/cc or coroutine.clone, you can e.g. use rollback netcode in your fighting game and store state in execution states, but if you cannot copy execution states, you will have to choose one or the other.