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I wonder how it compares with P2.js. Another nice pure JavaScript 2D physics library. https://schteppe.github.io/p2.js/


I spent a good deal of last week comparing these two for a side project. I found that while p2.js supports a bit more that I need (specifically compound objects) It was harder to get going since you have to handle your own rendering. Whereas matter.js has it's own swappable rendering engine.




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