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A few Meteor tricks and workarounds I learned while working on Dominus (medium.com/dominus)
7 points by dan335 on Dec 1, 2014 | hide | past | favorite | 3 comments


i have a question to the blogger. i checked out dominus when it was released and its impressive. gj! I've started my first game and cant pull the trigger to get on the meteor bandwagon yet.

have you tried reactJS? especially with meteor, how does it compare and what shortcomings do you see with meteor/react. Or, why do you not use it if you've tried it.

how offputting is typing return Template.instance().myfn.get() all the time?

If you were going to start over would you still use meteor? What additional libs would you pick up, or what libs should you have known before you started the project?

Thanks :)


I haven't tried react and don't know much about it. You can see the packages used at https://github.com/dan335/dominus/blob/master/.meteor/packag... I've stayed away from using too many additional libraries.

I really like Meteor and would definitely use it again. Performance can be an issue but I think it's manageable. There are a few things lacking because it's new but it sounds like most are coming soon.


I watched a little video on react. I know slightly more than the nothing I did 10 minutes ago. It sounds like it integrates the js more into the html. Which could be more powerful especially for animation. I don't find Meteor's Blaze lacking though and suggest you give it a try. The react video said that it re-renders the whole ui after every change which sounds bad. Meteor updates only what you change.




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