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Time sync is very important because such games are typically played across clusters of machines, not just a single machine.


If by such games you mean very specifically MMO's, then sure, I'll concede that time sync may be more valuable, but even then event serialization is normally done via an authority hand-off model that does not actually require time sync.

However, if you mean that all multiplayer games are typically played across "clusters of machines" and thus require time-sync then my original point addressed that.




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