HN2new | past | comments | ask | show | jobs | submitlogin

Not unprecedented though. Carmack did once advise Ken Silverman on using sectors with his 3D engine. Which later became the Build Engine.


Correct me, Build engine is 2.5D. Isn't it?


The exact nature of various FPS gaming engines from that era kind of gives me a massive headache.

Still, the point stands that this isn't unprecedented. John Carmack's has, in the past, just helped out potential competitors before.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: