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Banished is an even more technically impressive example: one guy doing all the code (C++/DirectX) and 3D art, just not the music. And of course Minecraft, same thing until late beta, I think.


The creator of Dust: An Elysian Tail doesn't get enough credit for a similar accomplishment.

Aside from voice acting, soundtrack, and parts of the story, Dust was designed and programmed entirely by Dodrill.

http://en.wikipedia.org/wiki/Dust:_An_Elysian_Tail


What's more, I believe he actually didn't know how to program when he got started.

EDIT: Why did someone downvote me? I read it in an interview, and it goes to show how awesome this guy is!


A user went haywire and downvoted a whole bunch of comments. We'll correct the damage.

All: when you notice substantive, civil comments that are unfairly faded out, please give them a corrective upvote. This is a longstanding community practice. It usually only takes one or two corrective votes to get a good comment back to par, so every user can make a significant difference.


Could you dig up the source? That interview sounds like something worth reading.


Check out this postmortem: http://www.gamasutra.com/view/feature/180520/postmortem_humb...

"Late in 2008 I read an article in OXM detailing what was possible with a new programming language, cryptically called XNA. I had never programmed before, and besides a short contract doing cutscenes for Jazz Jackrabbit 2, had never worked on a video game (I'm actually an animator/illustrator by trade).

...

A week of rudimentary tutorials later, I quickly realized you have to make EVERYTHING from scratch! No level editor existed. No animation tool. No scripting or dialogue systems. No nothing -- just a bunch of otherworldly programming words. But that's what made it exciting: learning a new language (literally), slowly making my artwork interactive, and more importantly, growing my aspirations beyond the original 8-bit design."

A truly inspiring story!




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