A naive sum type is just a tag plus a payload. There is no problem here. If you have enums you could have had sum types.
The historical argument and appeal to assembly is illogical here. The only real argument is that niche value optimization is too complex or too clever for the time so even if sum types were in C, nullable pointers would still exist either way.
You're missing the point - give me a Rust compiler that can run and compile in 64KB memory, then you'll understand that the language C was constrained not just by what the output is running on, but by what the machines of the time could actually handle during compilation.
And which modern C compiler fits into 64KB? Even TCC needs 100KB. But that's beside the point. No machine of the last 36 (I'll push my chances, 40) years needs to fit a compiler in 64KB.
That's famously a single-pass compiler. Rust is famously unable to compile in a single pass.
It is not possible to make a borrow-checking language that compiles in a single pass.
> No machine of the last 36 (I'll push my chances, 40) years needs to fit a compiler in 64KB.
Exactly - that's why C is what it is: it wasn't a mistake, they were working under the constraints of the time. My original comment (that you appeared to disagree with) said specifically "Remember where C came from and why it was designed the way it was."
Let me ELI5 it for you: It was specifically designed to emit assembly in a single pass because of the constraints of the time.
WTF does "Hur Dur Rust Goodest!" comments mean in this context?