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Yep. After I stopped UO I took a break for a few years and picked up WoW after it had already settled in for a bit. I was surprised how on rails it was. Get a quest? Well my UI plugin tells me exactly what to go. Add *any* sort of mystery or nondeterminism? People whine.

This is also where I first started seeing people focusing on "end game", although it may have existed in EQ. The actual sandbox-ish game was just a warmup you blasted through in order to get to the "real game". Meanwhile I ran around solo and just explored, and did whatever weird thing I wanted.



I never got to the endgame but I solo-levelled a couple of characters in a slow pace in classic wow (pre-tbc) and it was mind blowing. The world is so well crafted, the lore, the art design, it is just fantastic. I guess if we have to be on rails at least they did it well.




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