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> everyone has their own hacky solution to cram stuff into limited hardware

Limited hardware gave us a lot of classic titles and fundamental game mechanics.

Off the top of my head:

Metal Gear's stealth was born because they couldn't draw enough enemy sprites to make a shooting game. Instead they drew just a few and made you avoid them.

Ico's and Silent Hill's foggy atmosphere is partially determined by their polygon budget. They didn't have the hardware to draw distant scenery so they hid it in fog.





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