HN2new | past | comments | ask | show | jobs | submitlogin

Doesn't mean they aren't fun and popular games. I don't doubt that there are things buttons can do that touchscreens can't - I like my Assassin's Creed and Mass Effect just as much as the next person - but they're different animals, ones that take full advantage of big screens, complex controllers, and comparatively long play sessions.

A lot of iPhone gaming takes place in short sessions, and I'm not about to keep snapping a coco on and off just for five minutes at a time.

In any case, I'd prefer it if studios didn't bother porting their games over to iOS. They're optimised for consoles, not for handhelds, and even with a millions cocos out there, the economics probably wouldn't be that attractive to most big devs when set alongside the hundreds of millions of people who don't have them.



You know I was persuaded by the big screen/long play session argument the other day, but don't the gameboy and DS seem like contradictory evidence?




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: