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I thought about that, but at its core the PS5 triggers are just another form of feedback akin to the rumble, and didn't really introduce new types of gameplay.

Fancy haptics were introduced by the Switch.



While the switch had higher resolution haptics, the PS5 is another advance past that. They do not feel the same.


I'm not saying they feel exactly the same, but pointing out the fact that no new gameplay experiences are unlocked by said advancement. This is evidenced by the fact that games are ported between the PS5 and Xbox 1X with little to no gameplay changes between the two, the feel of triggers and rumble aside.

Before haptics became standard, game designers could not base any significant gameplay experiences on the presence of haptics. Early games like Ocarina of Time had neat optional side quests enabled by haptics, but in no way required because they couldn't rely on all customers buying an optional accessory.

The presence of the Switch's HD Rumble (And novel controllers in general) enabled new types of play on games like 1-2-Switch, and Nintendo's Labo series that use the rumble to control cardboard toys' movement.

The same cannot be said for the PS5's more refined rumble or triggers.


Part of the problem is that since they’re only available on the PS5 only exclusive games tend to get real work put into it, if at all.

I do like the way they feel and I think they add to immersion. But honestly I’m not sure you can really enable new kinds of play with any kind of rumble past a basic hot/cold system of how strong it’s running.

While the switch is capable of something more is it really used anywhere besides those two games? A big part of the problem is I’m not sure you can feel it very well unless the joycons are detached. If you keep them attached to the system or use a different controller than you seem to lose the benefit.


>Part of the problem is that since they’re only available on the PS5 only exclusive games tend to get real work put into it, if at all.

This is what GP was arguing about regarding lazy ports on current hardware.

>While the switch is capable of something more is it really used anywhere besides those two games?

The success of the feature is kind of orthogonal to its inclusion into the console though, since console makers won't know how successful it'll be until it's developed and released. I agree with you that it didn't really take off, but that's true of other things like button pressure sensitivity, or Kinnect-style controls.

I'd also argue that HD rumble is but a small portion of a much larger and game-impacting package that is the Switch controller, while the PS5 controller is a refinement of the same controller they've had for decades now.

Playstation and Xbox have seemingly abandoned novel hardware that enables new gameplay experiences.




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