>Jamulator did this for NES way back in 2013 but nobody really seemed to care...
At least Mr WiseGuy seems to care. From the N64Recom Github repo[0]:
"This is not the first project that uses static recompilation on game console binaries. A well known example is jamulator, which targets NES binaries."
Jamulator was unsuccessful because so much extra hardware was on the cartridges. Recompilation complicates things and doesn't provide many benefits in that situation.
The N64 is fixed hardware, so it's a little bit easier. Even so, this project still uses emulation for the RDP. I don't know how it handles generated RSP microcode, maybe it doesn't. A lot of games just used the official libraries.
Jamulator didn't take it farther than what NES emulators could do beyond the way it ran. If Jamulator had released with similar enhancements for Zelda it probably would have been a lot more popular. I.e. the interest is more from what is now available with it than about how it does it.
That's just Nerrel, a real person, narrating. It's crazy (in an interesting way, not necessarily a doom and gloom way) how we have AI voices these days so good we start to suspect people who don't speak like we expect are AI.
https://andrewkelley.me/post/jamulator.html
There is also Winlator for running Windows programs on Android:
https://github.com/brunodev85/winlator
Also is the youtube video linked in the article using an AI voice?