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They’re simple shaders and it’s amazing what a computer can do billions of times per second.


Yeah, I mean come on, we're not rendering something hard and expensive to compute, like a React website that has to list items in a shopping cart.


Personally all the fluid simulation shaders I've written usually makes my fan go off, and I'm counting a few of those here so that's impressive in my eyes.


Yeah. It's impressive to my eyes as well. I was just trying to make a joke about how normal websites need 100% of your CPU to render some text and images, and here's this guy doing multiple fluid simulations on a web page written in custom WebGL and it runs on a potato.




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