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diablo III difficulty is adjustable. you can make it as hard as you like during leveling and at the endgame.

I played diablo 2 a lot when I was a kid, and really, the only hard parts were bullshit mechanics like damage immunities and iron maiden. it also had no real endgame, only mindless baalruns. ubers were only doable by a few paladin builds (with reasonable gear/effort).




The endgame was your next character (playing hardcore to spice it up). :)

I still prefer that design to pretty much everything aRPG developers have come up with as endgame in the meantime.




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