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Yes that's exactly what I'm saying. I'm wondering why people call the geometric primitive "splats" instead of "gaussians".

I see people refer to the .ply file as containing millions of "splats". It's just strange to me. You could take these primitives (3D gaussians + other attributes like spherical harmonics coeffs) and render them differently, even if it would be slower. They only become "splats" in the renderer.



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