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Are the baked in reflections technically bug or is it fundamental in some way?


They’re fundamental to the scene if you recite light transport and not just geometry. Gaussian splats are just a clever way to sample a lightfield and reflections are part of the lightfield.


Well it's more that I'm asking if lighting data should live entirely in the spherical harmonics. It's certainly feasible and common in the game world.

...But maybe that doesn't make sense in the GS context.




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