Who wants to buy a middle class game, when you have more daily deals on high quality games then you can ever finish in your free time?
It seems to ignore that the distribution channels, the long term availability, the international access, dont have an influence on how to release and monetize a game. The few examples shown are some of the extremely few, very lucky projects that probably made money.
i do! i got a steam deck recently, and picked up a bunch of big name games on sale, but i've been spending all my time playing "brotato" and "dust: an elysian tale" because they are the distilled essence of fun gameplay in a way the bigger and ostensibly higher quality games are not.
It seems to ignore that the distribution channels, the long term availability, the international access, dont have an influence on how to release and monetize a game. The few examples shown are some of the extremely few, very lucky projects that probably made money.