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Thanks for this comment.

I agree! Those things you listed all interact with eachother.

I am still trying to get my head around orthogonality in design and how to design permutations/combinations that work together well and are flexible.



I'd be fascinated to see a graph based approach to programming language features, but I'm not sure they're decomposable and independent enough to make it feasible.

Start by listing out programming language qualities that are good/bad/intolerable for each of those other interaction categories, then work that backwards into a set of required features for a desired language.

E.g. X makes writing a Y compiler optimization impossible


I have had the same thoughts. I am writing about your idea:

Structured Interaction Programming: https://github.com/samsquire/ideas5#350-structured-interacti...

Knowledgegraph programming language: https://github.com/samsquire/ideas4#334-knowledgegraph-progr...


Interesting thoughts!

On structured iteration programming, it might be a valuable first step/prototype to see if you can generate a fact/association graph from historical discussions about programming language qualities.

Much has been written (and continues to be!) in many high signal:noise sources. And some lower ones.

(1) extracting a relationship graph between all mentioned qualities and (2) generating sentiment analysis on those relationships (even if positive/neutral/negative/unknown) might help bootstrap a more comprehensively-populated version that can then be refined.




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