26 joints per hand. Assuming that all the joints in your hand are visible to the device (this seems to be unlikely for much of the time).
As per parent's line of questioning, it doesn't address how that maps to a manipulation in the virtual realm in practice.
In comparison, each controller on my Valve Index has 87 sensors - that can distinguish touch vs actual press (triggers etc), pressure, presence vs absence (fingers on the handle), as well as the usual orientation / accelerometer sensors. Even with an abundance of processing power, a camera-tracking system can't get there.
26 joints per hand. Assuming that all the joints in your hand are visible to the device (this seems to be unlikely for much of the time).
As per parent's line of questioning, it doesn't address how that maps to a manipulation in the virtual realm in practice.
In comparison, each controller on my Valve Index has 87 sensors - that can distinguish touch vs actual press (triggers etc), pressure, presence vs absence (fingers on the handle), as well as the usual orientation / accelerometer sensors. Even with an abundance of processing power, a camera-tracking system can't get there.