Relic and Massive were two of my favorite RTS studios but unfortunately they kinda died.
Massive went from ground control 1/2 and World in Conflict to doing pretty poor 3rd person loot shooters for UbiSoft and Relic just did CoH and CoH: Warhammer.
RTS as a genre has died unfortunately it used to be one of the biggest genres in PC gaming but the rise of console gaming and online play seemed to have completely killed it.
It’s now seem more or less relegated to indie games and nostalgia farming (AoE and Homeworld).
And many indie games don’t seem to be able to balance the gameplay well enough. I had pretty big hopes for iron harvest but the balancing is so broken that the game is simply not challenging enough and the maps are often too damn small for any strategic play.
Massive went from ground control 1/2 and World in Conflict to doing pretty poor 3rd person loot shooters for UbiSoft and Relic just did CoH and CoH: Warhammer.
RTS as a genre has died unfortunately it used to be one of the biggest genres in PC gaming but the rise of console gaming and online play seemed to have completely killed it.
It’s now seem more or less relegated to indie games and nostalgia farming (AoE and Homeworld).
And many indie games don’t seem to be able to balance the gameplay well enough. I had pretty big hopes for iron harvest but the balancing is so broken that the game is simply not challenging enough and the maps are often too damn small for any strategic play.