Dreams is an awesome “video game creator” game for PlayStation. It uses uses distance fields for geometry, instead of polygons.
You model things inside the game via sculpting by adding and subtracting shapes. Surfaces are covered in “flecks” which gives models a really unique look.
The talk goes into the rendering pipeline, optimizations, and how they and obtained a particular look.
Sorry hacker news title doesn’t match video title. Thought it was more fitting.
You model things inside the game via sculpting by adding and subtracting shapes. Surfaces are covered in “flecks” which gives models a really unique look.
The talk goes into the rendering pipeline, optimizations, and how they and obtained a particular look.
Sorry hacker news title doesn’t match video title. Thought it was more fitting.