In the process the ability for more familiar players to emphasize “losing is fun” is lost.
It has always been trivially easy to close all the entrances and build a safe fort.
The fun aspect is always from willingly tolerating discomfort and engaging with what the system throws on you.
Fundamentally, DF doesn’t have a win condition. By defining one as having a running a fort, the experience will be less than what the game offers.
In the process the ability for more familiar players to emphasize “losing is fun” is lost.
It has always been trivially easy to close all the entrances and build a safe fort.
The fun aspect is always from willingly tolerating discomfort and engaging with what the system throws on you.
Fundamentally, DF doesn’t have a win condition. By defining one as having a running a fort, the experience will be less than what the game offers.