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> To me, its like they don't have branches (tons of new code not accessible in the game is released in a patch)

This is likely by choice, feature flags have a fair few advantages over feature branches and are generally far less of a pain point long term.



> This is likely by choice

It's likely because of inertia. I don't work for EA, but the majority of games studios use Perforce for source control which has... awful support for branches. They've got streams which are a huge improvement, but still nowhere near as flexible or easy to use as branches in git.




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