HN2new | past | comments | ask | show | jobs | submitlogin

What difference does it make that you're playing against different people? People engage and justify behavior based on types of action.

One punishes a cheater that one will never encounter again partly on the presumption that other people also do this to cheaters they encounter. Thus one engages in a behavior that, if performed universally, will reduce the likelihood that one will encounter a cheater.

This is almost exactly the same as iterated games where you play the same person over and over and thus confront the other player's action as an instance of a type of decision (a strategy). The fact that it isn't the same person doesn't mean you won't think in terms of types.

Yeah, you can try to free ride and just hope that other people punish cheaters for you and that you'll benefit without ever having to do it yourself (since punishing incurs a cost). But if the choice is between no one punishing cheaters and everyone punishing cheaters, then you choose the latter. If you're thinking in terms of types, those are the two choices. Even if it doesn't totally make sense in a particular context to do this, people habitually think this way.

Human beings think in terms of types and systems of actions, and choose actions at least partly based on what types and systems of actions they are endorsing. These game scenarios rely on that in the same that iterated games do. It's tit-for-tat all over again, just one level more abstract.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: