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Apple Arcade was supposed to fix that - it’d be interesting to read a blog post from a developer in that ecosystem to see if it’s actually working.



The problem with Apple Arcade seems to be stemming from the lack of a deep gameplay experience. The games although devoid of micro-transactions and other predatory practices are often very simplistic and feel like made for gaming sessions in transit.

Another drawback seems to be lack of controllers that make some games hard to play. This is yet another issue to be addressed by Apple-- They did add in DualShock and XBox controller support but that doesn't mean a lot unless users have access to those consoles in the first place, further solidifying Apple Arcade's place as a on-the-go gaming solution.




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