> It's not possible to render a dragged object in any window that sticks to the mouse cursor without at least one frame of latency.
I thought this was a fact of all window managers?
I'd noticed it when making games in SDL / SDL2 on Linux and just assumed it was because the X server couldn't possibly wait on me to paint a frame before updating its own cursor
I thought this was a fact of all window managers?
I'd noticed it when making games in SDL / SDL2 on Linux and just assumed it was because the X server couldn't possibly wait on me to paint a frame before updating its own cursor