I think most board games do this relatively poorly. But this is also the reason I think Betrayal at House on the Hill is the most fun board game I have played. 80% of the game is a sort of arms race, which is fun. You want to be the strongest but because of the randomness of teams at the end you don’t really want any particular individual to have bad luck; and if you’re doing poorly it doesn’t really guarantee your loss later on- it may even be made irrelevant.
The latter 20% is suddenly competitive and full of bullshit, and maybe by chance feels completely unfair but it’s short, has lots of hidden information, and everyone is usually happy to play it through even if they lose.
It’s a really good game design. Even if not especially strategic.
The latter 20% is suddenly competitive and full of bullshit, and maybe by chance feels completely unfair but it’s short, has lots of hidden information, and everyone is usually happy to play it through even if they lose.
It’s a really good game design. Even if not especially strategic.