It’s Google, which is notorious for smothering virtually everything unrelated to search or ads in the crib, and especially when it’s something they made in-house. Add to that streaming games; problematic for the (by far) most popular two genres: huge multiplayer shooters, and sports. I see almost no chance of this succeeding long-term, and I’d put the odds of it going EOL within 5 years at over 80%.
These huge companies will keep throwing money at streaming because they see gold at the end of the rainbow, but I’ve seen no indication that they have a plan without giant question marks before the “profit” step. Look at YouTube, something Google acquired in 2006, is dominant in its space, and still doesn’t make them money. Yet somehow games, which are more finicky and reliant on universally good internet connections is going to work for them?
This is trend-chasing, once again without any real new ideas to overcome existing challenges.
> It’s Google, which is notorious for smothering virtually everything unrelated to search or ads in the crib.
It's apparently deeply tied to YouTube, and particularly to help provide an onramp for more (often ad-opportunity-generating) gaming content on YouTube a service that is both an ad-platform and the venue for at least two distinct revenue generating premium services (the older of which is ad free) that Google has not strangled in the crib.
These huge companies will keep throwing money at streaming because they see gold at the end of the rainbow, but I’ve seen no indication that they have a plan without giant question marks before the “profit” step. Look at YouTube, something Google acquired in 2006, is dominant in its space, and still doesn’t make them money. Yet somehow games, which are more finicky and reliant on universally good internet connections is going to work for them?
This is trend-chasing, once again without any real new ideas to overcome existing challenges.