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> they do have a name associated with dropping products after a year or two

Totally a concern. When OnLive closed people lost all their games, no refunds. While if you went to the store and bought a physical disk. It'd still be yours.

The average console quality game is about 50 or 60 bucks nowadays. If you are an active gamer, you could lockup and lose hundreds or even a thousand dollars when they decide to close it.

Most of Google's services are free, but paid ones I'd hope they wouldn't as easily abandon too.



Would you be buying games for $50-$60 through Stadia? What if they follow a model like Playstation Now or Origin Access, where you pay a monthly fee to have access to the entire library (a la Netflix)?

I haven't bought a game on physical disk for a long time. My impression is that in many cases, you're still going to be downloading a big release day patch upon installation. And for multiplayer-heavy games, it doesn't matter if you have a physical disk when the servers are shut off.


When Project Stream closed down, Google and Ubisoft did give everyone who played a copy of Assassin's Creed Odyssey they could play via Uplay. As much as these companies really don't want to talk about "when we inevitably shutdown", I feel like a lot of player trust would be established if there was a clear commitment to that.




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