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Paywalls crumble with Google Buzz (google.com)
49 points by shrikant on Feb 11, 2010 | hide | past | favorite | 17 comments


Isn't "copy & paste" the major paywall crumbling technology here?


Exactly, how is this different from copying the article to a blog or something?


Except it violates copyright law when it's an original work that the site is hiding behind a paywall which has been copied into the public on Buzz. So, they could get forceful about it if it starts becoming a common problem.

Interestingly enough, Google has a relatively manual process for DMCA complaints with Buzz: http://www.google.com/buzz_dmca.html No forms or automated replies, which is their norm in other areas of the company.


Yeah, because digital content is really easy to restrict. The recording industry succeeded, the movie industry succeeded, and the software industry succeeded, so it's likely that scientific journals will have no trouble keeping people from copying their content.

Yeah right...

It's almost like people don't care about your copy "right", even though "the law" tells them otherwise. Oh noes!


Don't look now, but I think video game manufacturers are winning. The PC is dying as a platform for most mass-market games which are not MMORPGs. Subscription services are essentially immune to piracy. So are "free to play" games, FarmVille, etc etc.

The consoles are seeing a resurgence. Piracy on the PS3 is, what, negligible? Put the same game on a PC and empirically 80%+ of users steal it. Unsurprisingly games are not moving in that direction that much anymore.


Your post makes some pretty baseless assumptions. First, even if that 80% number is correct, can you guarantee me that all 80% of pirate copies would have converted into retail sales?

There are other reasons game developers like consoles: They are a closed environment with identical hardware so there is no need to provide technical support. Profits are greater since the games are sold at a higher unit price, and since games need to be released on a console with a UI that is compatible with a console controller anyway, they can just develop a single UI and not have to worry about keyboard/mouse users.

PC gaming has been dying a long and slow death for years now, to the detriment of the entire industry. If it weren't for Blizzard and a handful of other developers, all games would be boring repeats of sports franchises, FPS, and action titles, dumbed down to the point where the entire game can be played with an analog stick and 4 buttons.

Give me a real RTS or RPG any day, and please don't dumb it down for a console. Let me assign any key on my keyboard as the controls and use a mouse for precise targeting and control of my units.

Oh, and get off my lawn...


Your post is factually incorrect and absolutely anecdotal.

An example: MMORPGs are absolutely susceptible to piracy.

http://www.xtremetop100.com/world-of-warcraft


That's a little bit of a stretch. MMOs aren't characterized by the game itself, but by the community. That's like saying Facebook is susceptible to piracy because there are clones of it.


Who plays on pirate servers? It's not as common as the like 80-20 pirates-players for PCs games is it?


It's interesting that this is just like their protocol they set for trademark complaints against AdWords advertisers.


To read this story in full you will need to login or make a payment (see right).


I really don't see the problem. He marked an RSS-item public, and now complains the public can see it? The link is kinda the real content for a RSS-item. It's not Buzz' fault he shares paywalls-links...


The interesting thing here is that the abstract which is the text he has is free for all. It is just the abstract of a nature journal article, nothing more, nothing less, which is available to everyone, anyways.


Couldn't this really help per-article/micropayment content get around? Especially if billing was tied to your Google account in some manner?


I could just as well do this with Gist, no?



I imagine this will not last long.




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