HN2new | past | comments | ask | show | jobs | submit | fromlogin
Optimizing spatiotemporal variance-guided filtering for modern GPU architectures (jcgt.org)
1 point by ibobev 23 days ago | past
Practically Utilizing Neural Networks in CPU-Based Production Rendering (JCGT) (jcgt.org)
1 point by ibobev 30 days ago | past
Hash Functions for GPU Rendering (jcgt.org)
1 point by fanf2 31 days ago | past | 1 comment
Neural Visibility Cache for Real-Time Light Sampling (JCGT) (jcgt.org)
2 points by ibobev 5 months ago | past
Neural Visibility Cache for Real-Time Light Sampling (jcgt.org)
2 points by ibobev 5 months ago | past | 1 comment
Higher Order Continuity for Smooth As-Rigid-as-Possible Shape Modeling (jcgt.org)
2 points by ibobev 8 months ago | past
A Zero-Level Set Preserving Technique for SDF Computation (jcgt.org)
7 points by ibobev 8 months ago | past
The Journal of Computer Graphics Techniques (jcgt.org)
4 points by ibobev 8 months ago | past
Importance-Sampled Filter-Adapted Spatio-Temporal Sampling (jcgt.org)
2 points by ibobev 8 months ago | past
Compression of Spectral Images Using Spectral JPEG XL (jcgt.org)
91 points by ksec 10 months ago | past | 13 comments
Compression of Spectral Images Using Spectral JPEG XL (jcgt.org)
2 points by ibobev 11 months ago | past
JCGT – Arc Blanc: a real time ocean simulation (jcgt.org)
58 points by speps 11 months ago | past | 5 comments
A Stack-Free Traversal Algorithm for Left-Balanced K-D Trees (jcgt.org)
2 points by strangecasts 11 months ago | past
GPU Friendly Laplacian Texture Blending (jcgt.org)
2 points by ibobev 11 months ago | past
A Practical Real-Time Model for Diffraction on Rough Surfaces (jcgt.org)
41 points by ibobev on July 2, 2024 | past
Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing (jcgt.org)
1 point by ibobev on April 18, 2023 | past
Fast temporal reprojection without motion vectors [pdf] (jcgt.org)
1 point by matthberg on Oct 13, 2021 | past
MMPX Style-Preserving Pixel Art Magnification (jcgt.org)
2 points by homarp on July 6, 2021 | past
Shader-Based Antialiased, Dashed, Stroked Polylines (2013) (jcgt.org)
2 points by vg_head on May 20, 2021 | past
GPU-Centered Font Rendering Directly from Glyph Outlines (2017) (jcgt.org)
6 points by vg_head on May 3, 2021 | past
A massive fractal in days, not years [pdf] (jcgt.org)
44 points by strangecasts on Aug 11, 2020 | past | 16 comments
Real-Time Room Reverb in Large Scenes Using Transport Path Precomputation (jcgt.org)
1 point by strangecasts on March 31, 2020 | past
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering (jcgt.org)
139 points by edroche on Sept 20, 2018 | past | 22 comments
Antialiased 2D Grid, Marker, and Arrow Shaders (2014) (jcgt.org)
3 points by mpweiher on Aug 12, 2018 | past
Higher Quality 2D Text Rendering (2013) (jcgt.org)
54 points by mpweiher on Aug 12, 2018 | past | 11 comments
Real-Time Grass and Other Procedural Objects on Terrain (2015) (jcgt.org)
45 points by mpweiher on Aug 12, 2018 | past | 11 comments
GPU-Centered Font Rendering Directly from Glyph Outlines (jcgt.org)
2 points by panic on June 17, 2017 | past
GPU-Friendly Font Rendering Directly from Glyph Outlines (jcgt.org)
1 point by mmozeiko on June 14, 2017 | past
New Open-Access Computer Graphics Journal (jcgt.org)
3 points by euccastro on June 1, 2012 | past | 1 comment
JCGT: A new computer graphics journal (jcgt.org)
1 point by jasin on May 31, 2012 | past

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: