| | Optimizing spatiotemporal variance-guided filtering for modern GPU architectures (jcgt.org) |
| 1 point by ibobev 23 days ago | past |
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| | Practically Utilizing Neural Networks in CPU-Based Production Rendering (JCGT) (jcgt.org) |
| 1 point by ibobev 30 days ago | past |
|
| | Hash Functions for GPU Rendering (jcgt.org) |
| 1 point by fanf2 31 days ago | past | 1 comment |
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| | Neural Visibility Cache for Real-Time Light Sampling (JCGT) (jcgt.org) |
| 2 points by ibobev 5 months ago | past |
|
| | Neural Visibility Cache for Real-Time Light Sampling (jcgt.org) |
| 2 points by ibobev 5 months ago | past | 1 comment |
|
| | Higher Order Continuity for Smooth As-Rigid-as-Possible Shape Modeling (jcgt.org) |
| 2 points by ibobev 8 months ago | past |
|
| | A Zero-Level Set Preserving Technique for SDF Computation (jcgt.org) |
| 7 points by ibobev 8 months ago | past |
|
| | The Journal of Computer Graphics Techniques (jcgt.org) |
| 4 points by ibobev 8 months ago | past |
|
| | Importance-Sampled Filter-Adapted Spatio-Temporal Sampling (jcgt.org) |
| 2 points by ibobev 8 months ago | past |
|
| | Compression of Spectral Images Using Spectral JPEG XL (jcgt.org) |
| 91 points by ksec 10 months ago | past | 13 comments |
|
| | Compression of Spectral Images Using Spectral JPEG XL (jcgt.org) |
| 2 points by ibobev 11 months ago | past |
|
| | JCGT – Arc Blanc: a real time ocean simulation (jcgt.org) |
| 58 points by speps 11 months ago | past | 5 comments |
|
| | A Stack-Free Traversal Algorithm for Left-Balanced K-D Trees (jcgt.org) |
| 2 points by strangecasts 11 months ago | past |
|
| | GPU Friendly Laplacian Texture Blending (jcgt.org) |
| 2 points by ibobev 11 months ago | past |
|
| | A Practical Real-Time Model for Diffraction on Rough Surfaces (jcgt.org) |
| 41 points by ibobev on July 2, 2024 | past |
|
| | Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing (jcgt.org) |
| 1 point by ibobev on April 18, 2023 | past |
|
| | Fast temporal reprojection without motion vectors [pdf] (jcgt.org) |
| 1 point by matthberg on Oct 13, 2021 | past |
|
| | MMPX Style-Preserving Pixel Art Magnification (jcgt.org) |
| 2 points by homarp on July 6, 2021 | past |
|
| | Shader-Based Antialiased, Dashed, Stroked Polylines (2013) (jcgt.org) |
| 2 points by vg_head on May 20, 2021 | past |
|
| | GPU-Centered Font Rendering Directly from Glyph Outlines (2017) (jcgt.org) |
| 6 points by vg_head on May 3, 2021 | past |
|
| | A massive fractal in days, not years [pdf] (jcgt.org) |
| 44 points by strangecasts on Aug 11, 2020 | past | 16 comments |
|
| | Real-Time Room Reverb in Large Scenes Using Transport Path Precomputation (jcgt.org) |
| 1 point by strangecasts on March 31, 2020 | past |
|
| | A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering (jcgt.org) |
| 139 points by edroche on Sept 20, 2018 | past | 22 comments |
|
| | Antialiased 2D Grid, Marker, and Arrow Shaders (2014) (jcgt.org) |
| 3 points by mpweiher on Aug 12, 2018 | past |
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| | Higher Quality 2D Text Rendering (2013) (jcgt.org) |
| 54 points by mpweiher on Aug 12, 2018 | past | 11 comments |
|
| | Real-Time Grass and Other Procedural Objects on Terrain (2015) (jcgt.org) |
| 45 points by mpweiher on Aug 12, 2018 | past | 11 comments |
|
| | GPU-Centered Font Rendering Directly from Glyph Outlines (jcgt.org) |
| 2 points by panic on June 17, 2017 | past |
|
| | GPU-Friendly Font Rendering Directly from Glyph Outlines (jcgt.org) |
| 1 point by mmozeiko on June 14, 2017 | past |
|
| | New Open-Access Computer Graphics Journal (jcgt.org) |
| 3 points by euccastro on June 1, 2012 | past | 1 comment |
|
| | JCGT: A new computer graphics journal (jcgt.org) |
| 1 point by jasin on May 31, 2012 | past |
|