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Could just be the status page software itself. It looks like it uses https://github.com/louislam/redbean-node which is kind of cursed

> This automatically generates the tables and columns... on-the-fly. It infers relations based on naming conventions.


"healthcare company lowers cost instead of absorbing new found profits" sounds like an Onion headline

news on inter-dimensional cable

news on inter-dimensional cable

Is that channel available on Blippo+?


The bean is already only like 2% caffeine lol so cheap decaf can definitely really be "half caf" even if they say that.

Interesting, I just had opus convert a 35k loc java game to c++ overnight (root agent that orchestrated and delegated to sub agents) and woke up and it's done and works.

What plan are you on? I'm starting to wonder if they're dynamically adjusting reasoning based on plan or something.


I'm on max 5x and noticed this too. I don't use built-in subagents but rather full Claude session that orchestrates other full claude sessions. Worker agents that receive tasks now stop midway, they ask for permission to continue. My "heartbeat" is basically "status. One line" message sent to the orchestrator.

Opus 4.6 worker agents never asked for permission to continue, and when heartbeat was sent to orchestrator, it just knew what to do (checked on subagents etc). Now it just says that it waits for me to confirm something.


Weird. I don't have this behavior, although I did with codex and 5.4 haha. I bet the providers are playing with settings underneath and different users are routed to different deployments, or they're secretly routing us to different models under load.

This has to be bait.

Why?

what?

Because there’s no way in hell it can rewrite a game with 35k loc perfectly lol, link the codebase or it didn’t happen.

I'll be launching the game in a couple months so you can see it then :)

There are bugs, it doesn't work perfectly, but that's just part of testing and refinement at this point.

My initial prompt was just: "let's work on converting this java game to c++ using panda3d. you're a panda3d c++ expert. you will be the agent that owns the project, creating the plan, and the delegating each step to sub-agents that create each system in the correct order."

it created like 17 different tasks and sub agents and opus 4.7 orchestrated it. I did personally validate which rendering engine would be good for the project etc first.


Because it's a great tool and the second it's not we can just do what you're doing :)

My favorite Sci-Fi AI is probably in Larry Niven's World of Ptavvs, the "brain board". It's not covered in much depth but I like it because it's basically vibe coding GPT3.5 from 1966:

> He read, "Time to recharge battery:" followed by the spiral hieroglyph, the sign of infinity.

> Thud, said the brain. Kzanol read, "Re-estimate of trip time to Thrintun:" followed by a spiral.

At the brain board he typed: "Compute a course for any civilized planet, minimum trip time. Give trip time."

...

Thud! The screen said, "No solution."

Nonsense! The battery had a tremendous potential, even after a hyperspace jump it must still have enough energy to aim the ship at some civilized planet. Why would the brain...?

Then he understood. The ship had power, probably, to reach several worlds, but not to slow him down to the speed of any known world. Well, that was all right. In his stasis field Kzanol wouldn't care how hard he hit. He typed: "Do not consider decrease of velocity upon arrival. Plot course for any civilized planet. Minimize trip time."

The answer took only a few seconds. "Trip time to Awtprun 72 Thrintun years 100.48 days."


Catching up to Flutter.


Not even close. Flutter has been engineered from the ground up with excellent tooling, unlike Android’s mess of organically evolved crap held together by a duct tape.


Yeah, I've been using Flutter since December last year and I'm really amazed how good the developer experience is. I kinda regret not picking it up sooner but from what I understand now's a great time too with the roadmap they've planned for this year (videos on YouTube explaining Flutter concepts and decoupling Material and Cupertino).

You can even make 2D games with Flutter with the help of Flame[0] but be wary that pixel art style games are a bit of a hassle due to some bugs in Flutter itself. Otherwise Flutter is a joy to use for its intended purpose: cross-platform apps.

[0] https://flame-engine.org/


I didn't say caught up did I? :)

flutter have this already?


AFAIK, Flutter has had a good, capable CLI since the beggining. You've never needed to install Android Studio to use Flutter.


I meant in terms of development speed with agents.


> Come talk to us and build with us

do we need an appointment :)


My recent project - a replacement for CodeMaster's RaceNet, runs on flat files! https://dirtforever.net/

Just have to use locks to be careful with writes.

I figured I'd migrate it to a database after maybe 10k users or so.


Neat, what happened to the original system? Last I checked multiplayer was working in DR2.


EA is shutting down Clubs. That is the primary motivation here.

Sadly no solution for non-rooted consoles.


And crashes you can exclude? Good luck!


The security level is the same actually as the codemasters servers.


It's bad at long running tasks.


Yes and no. It's bad because of shorter context but it does have auto-compaction which was much better than Claude. If you provide it documentation to work from and re-reference, it works long-running.

Honestly - 'every inch of IQ delta' seems to be worth it over anything else.

I'm a long time Claude Code supporter - and I'm ashamed to admit how instantly I dropped it when discovering how much better 5.4 is.

I don't trust Claude anymore for anything that requires heavy thinking - Codex always finds flaws in the logic.

But this happens every few months.


I tried to use 5.4 for something pretty straightforward - create scripts to automate navigating a game UI and capturing the network traffic. 5.4 was super frustrating, constantly stopping and waiting for feedback etc, even after telling it to never wait and just iterate/debug. I quit and switched to Opus 4.6 and it did much more of the work by itself.


I've never run into that problem, but these were coding solutions in codex with a strong plan, steps to work towards.

It could be that if you're using massive tokens on a 'plan' then then want to limit u in a way, or even if the objective is not perfectly clear they don't want semi-random token use.

See if the token/sub solution behaves differently. Make sure that when it 'compacts' that it re-reads your instructions clearly.


nope


Well I wish I could help - but things changes so fast - codex with opus 4.7 is not very strong. you have to set the effort level relatively high though.

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