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Lol. For reference, this is one of the many classic pseudohacker babble references from the television show CSI [1].

Brought to you by your average screen writer who probably thought that dragging an icon from the desktop in Windows 95 to the Recycle Bin also deleted the corresponding files.

[1] - https://www.youtube.com/watch?v=hkDD03yeLnU


my favorite of this genre is "CSI: Cyber Season 1 E04 + E05 in 3 minutes and 34 seconds"

https://www.youtube.com/watch?v=LcC00LLJygw


Only if we can watch historical games from the late 80s of the LA Raiders, and then 5% of the time, it animates Bo Jackson running actual circles around the defense.

This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions.

That's why you can see "smeared edges," "fringing," etc.

Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.

OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.

https://github.com/jenissimo/unfake.js


real pixel art or not, it looks cooler and better than bad news baseball: https://en.wikipedia.org/wiki/Bad_News_Baseball

Haha or Slalom - which is just... Why do I have to stare at that the whole time I play?

https://mordenstar.com/other/slalom-for-the-nes


yes. i am more perceptive of bad art vs bad code. seeing so much bad generated art...everywhere...makes me wonder how much bad code is being put out there. art isn't load-bearing, but code can be.

1000%. That’s why I encourage wherever possible a strong emphasis on TDD (test-driven development) when using LLMs for agentic design. It’s not perfect, but it’s better than nothing.

I view Watson in the same light as Deep Blue, one-offs that brought more prestige and potential share value to IBM than necessarily "moving the needle" in the respective technology.

I use LLMs more in the context of peer-reviewing and also came to a similar conclusion, gpt-5.5 codex xhigh reasoning seemed to catch more edge cases and went "deeper" into analysis than Opus 4.7/4.8.

My preliminary tests of Fable were pretty promising but that's DOA for everyone for now.


Claude often spent most of its output listing all the things that were already correct and working! "This is good"

and most of its findings were false positive or outright wrong as in the screenshot I posted above.


Nice job! Balderdash and Bali are family favorites for us during the holidays.

I also think the story of Duke Nukem 3D (1996) and the development of the BUILD engine by Ken Silverman would also be a really interesting technical read.

I'm going to put this as tactfully as I possibly can.

NORMALIZE. YOUR. FREAKING. SOUNDS.

You've got them at a volume that is tinnitus-inducing right now.

****Other Feedback****

Other than the random meme stuff, this seems to be just a standard flashcard question answer format. I encourage you to try to maybe gamify it a little bit more - try to work an actual game into the concept.

Edutainment games like Oregon Trail, Number Munchers, Operation Neptune, etc. are captivating to young audiences because the core mechanics are still fun even if you removed the educational aspect.

I actually built a times-table game for my younger siblings around a decade ago based off the flying carpet escape in Aladdin because they were such huge fans of the movie (the animated one). Link in my bio if interested.


Appreciate you taking the time to play it.

Yeah that's confirmed in Masters of Doom as well - sounds like Romero was a bit hesitant about it but Mike Wilson, the marketing guy, pushed him into it.

Ah I couldn't remember if that was only confirmed in Doom Guy. Regardless, it's still worth a read.

Look up Sprite Fusion as well - it's a very good tool for grid-snapping / palette reduction / etc. and was specifically developed with cleaning up AI assets.

https://github.com/Hugo-Dz/spritefusion-pixel-snapper


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