Hire a designer - the UI and UX could use some work. Here's some of the design feedback I'd give you:
- You're not utilizing the whole width of the page, and the table looks pretty compressed, making it difficult to read.
- You're also not using the whole height of the page. The pagination would be more useful if there was more content. It's silly to waste that much real estate.
- The icons in the top right are too small and the third (mailing list) carries no meaning.
- Your logo in the navbar is too small, or at least the text. You probably don't need the text in the logo if you've got the heading there.
- Search is in a pretty unintuitive location - try putting it in the top right of the layout.
Edit: From a functional perspective, you've got duplicated stories on the home page currently. Same exact link, two different titles.
I agree with everything you've said so far. Also, every once and a while a dupe article slips through (ex: same URL, different title like you saw). We do our best to keep an eye out in case something slips through our dupe-detectors.
I'd just like to add that you should probably include some images in your site. It'd certainly spruce things up a bit. Check out the new Digg (http://digg.com/) for an example of a super slick news aggregator site that's very image-heavy.
True, but this also isn't the case. Flat is just a quick descriptor for the icons, when really "simple" would be more apt. It's really not flat in practice.
Wire transfers often are not able to be undone once they happen (and are accepted by the other bank). This is the reason why there's so much verification that happens in wire transfers. (I helped develop 2nd factor authentication used for authenticating wire transfers for a financial company)
Sweet! I wonder if there's a way to gauge public opinion on these links - one of the apps obviously has some awful reviews on iTunes (Vapor). It'd help keep people away from apps that are doing malicious things like stealing contacts and uploading them to their servers.
A link to where the item was mentioned would be cool too, in addition to popping up the mention.
The space fighter genre seems to be lost. I did some research a few years ago trying to understand what happened. Not enough market demand was the answer. The same goes for Mech games and flight sims. We live in a cold world some days :(
I had the Jedi Starfighter game for the original xbox. It was fun, but completely lacked the enjoyment I got from X-Wing. It could just be nostalgia, but I still get the same enjoyment from firing up X-Wing in DOSBox.
The Rogue Squadron games achieved high popularity, but they felt more like spiritual successors to the Rebel Assault games, rather than X-Wing.
I want my sprawling space battles with Correllian Corvettes and Frigates and all the different TIE variations, Y-Wings, B-Wings, A-Wings.
Aw man, I'm going to reinstall X-Wing when I get home. Just need to find a cheap joystick that works with DOSBox now.
Try TIE Fighter as well, if you can: the game engine is better, and the storyline is excellent. Thanks for the tip about DOSBox. I'd pay money to get that game in a modern package that would run on my system. (Same goes for SFC3 and NFS: High Stakes, mind you - both old games that I can't even get to run properly. Perhaps DOSBox is the answer?)
It's a little hard to get running sometimes, but there are plenty of guides online. On an older PC I was able to successfully get peripherals working.
Right now I think DOSBox is the best way to play the older games. I would fork over a good amount of money for an easy to use platform for playing older PC games and a marketplace that sold them.
Good Old Games www.gog.com has a nice selection, but it doesn't completely scratch the itch.
I'm still wishing I could find a helicopter simulator to equal Janes AH-64 Longbow. A friend and I spend many, many hours after work playing that game.
"Sorry, sweetie, I have to work late again..."
I still have controllers in my basement, just hoping to get pulled out.
Technically, they already have, since the Freespace 2 code was open-sourced.[1] And there have been multiple space-flight Kickstarter projects, such as Star Citizen, Elite: Dangerous, and Limit Theory.
The distinction, before about 1998 or so, was pretty much immaterial: Totally Games was "independent" but was composed of ex-Lucasfilm Games people and only published through LucasArts. I cannot say for sure, but I wouldn't be surprised if Lucasfilm (then LucasArts) had an ownership stake in it at one point, as Nintendo did with Rare during the mid-90's.
Contrast this to, say, Raven Software doing Jedi Knight 2 and Elite Force right on the heels of one another. (Of course, Totally Games did do Star Trek: Bridge Commander, but that was seven years after they split from Lucasfilm Games.)
I miss them too. I make up for it playing the X series[1] and Freespace mods[2]. X series is more like a single player Eve (also has lots of mods like Freespace), while Freespace is more like X-Wing/Tie Fighter. There's even a Star Wars mod for Freespace (might be one for X, but have not checked).
I wonder if they realize how unreadable those posts are - they look like mindless ramblings. It took me a few minutes to realize it was an interview/chat.
- You're not utilizing the whole width of the page, and the table looks pretty compressed, making it difficult to read.
- You're also not using the whole height of the page. The pagination would be more useful if there was more content. It's silly to waste that much real estate.
- The icons in the top right are too small and the third (mailing list) carries no meaning.
- Your logo in the navbar is too small, or at least the text. You probably don't need the text in the logo if you've got the heading there.
- Search is in a pretty unintuitive location - try putting it in the top right of the layout.
Edit: From a functional perspective, you've got duplicated stories on the home page currently. Same exact link, two different titles.