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Great write up, although not all the points are strictly speaking valid (epecially the one regarding future ios versions; since all the pre-release iOS firmwares are available for developers, there are chances RubyMotion will be updated in a timely fashion).

My take on this is the following: using RubyMotion, overhead will be tremedous - while debugging, you will need to make sure and double check that it's you who screwed things up and not RubyMotion's author(s). This alone is a major downside of the whole thing.


Hire a professional designer and spend your time programming. I personally don't think skill of "designing" can be learnt, it's something you already have, adjusting and refining all the way.


That is as silly as the myth that mathematics is either something you have or you don't.


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