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In case anyone's wondering, this website's syntax highlighting color scheme is called "gruvbox", which I quite like but took an embarrassingly long time to track down

https://github.com/morhetz/gruvbox


I have been seeing this theme trending a lot lately, it’s so good

Recently I am using a variation that looks like gruvbox a bit but has some tweaks to it https://marketplace.visualstudio.com/items?itemName=hrose.am...


Gruvbox is oooollld, at least from my recollection. Been around at least since I started using vim maybe 15 years ago.

Any idea what the website's built with? I really like the design/UI tbh

As the sibling comment mentions, it's Astro:

https://github.com/videojs/v10/tree/main/site


Looks cool, reminds of a VHS box. Also nails the look of 70s decor that was everywhere when I was growing up in the 80s/90s.

The HTML generator meta tag (f11 to open dev tools) says it's Astro: https://astro.build/

A seldom appreciated benefit of gruvbox: like vim binds, it's available everywhere. If it has a theming system, somebody ported gruvbox to it.

this the theme I use on my i3 setup - it has some nice vibe from when terminal would be weirdly orange

it's also available in vscode

Since Apple turns 50 this year, I went looking for a graphic that symbolizes what I always liked about Apple and the Mac, without implying I condone anything I dislike about them.

Here's my vector reproduction of the logo for MacAddict's and Guy Kawasaki's "EvangeList", circa 1997 :

https://rezmason.net/evangelist.svg


It begins!


We also typically value things that are not tied to productivity/output, like product quality/reliability, security, and our own agency.

I want to be free to read, write, run, and share code, now and in the future. Relying on centralized services to do it for me (by extracting knowledge from countless other people) is certainly not a resilient strategy.


This article's from 2021. Does anyone know if there are elements (no pun intended) of this classification of element origins that's impacted by those JWST observations of complex early galaxies?



Also s4nake, the concept in a 4k binary from the demoscene circa 2013

https://www.pouet.net/prod.php?which=61035


Oh yeah! I was playing MacSwear quite a bit on my friends MacBook (I think with a PowerPC CPU)


I contributed one earlier this year! The community's a great bunch and I learned a lot.

Always remember, folks: the best feature request is a pull request ;)


base64 is embarrassingly parallel. So just pipe it to the GPU:

  precision highp float;
  uniform vec2 size;
  uniform sampler2D src,tab;
  void main(){
    vec4 a=(gl_FragCoord-.5)*3.,i=vec4(0,1,2,0)+a.y*size.x+a.x,y=floor(i/size.x),x=i-y*size.x;
    #define s(n)texture2D(src,vec2(x[n],y[n])/size)[0]
    #define e(n)texture2D(tab,vec2(a[n],0))[0]
    a=vec4(s(0),s(1),s(2),0)*255.*pow(vec4(2),-vec4(2,4,6,0)),a=fract(a).wxyz+floor(a)/64.,gl_FragColor=vec4(e(0),e(1),e(2),e(3));
  }


HN user: Ah yes let me casually scribble down a tweet-sized base64 encoder that runs parallel on GPU.

Bravo, that is a thing of beauty.


Uhhh no, it's a huge net loss because the cost of sending it to the GPU and back greatly exceeds the cost of just doing it then and there in CPU; even on iGPU the kernel launch latency etc will kill it, and that's assuming the kernel build is free. Not to mention this is doing pow calls (!!), which is so ridiculous it makes me wonder if this was a kneejerk AI prompt.

Another post in this thread mentioned V8 sped this up by removing a buffer copy; this is adding two buffer copies, each about an order of magnitude slower.

Come on guys...


Don't make me upload my web-browser-in-a-GLSL-shader snippet


Uhhh, go for it? You're welcome to link anything you like of course, but do you maybe want to address my actual points if you have any objections? Let's do some measurements, it sounds like you might be surprised by the outcome.

Web browser in a shader also sounds extremely inefficient, for obvious fundamental reasons.


Sorry, I was cracking a joke about the browser in a shader.

The GLSL I originally posted is from the "cursed mode" of my side project, and I use it to produce a data URI of every frame, 15 times per second, as a twisted homage to old hardware. (No, I didn't use AI :P )

https://github.com/Rezmason/excel_97_egg

That said, is `pow(vec4(2),-vec4(2,4,6,0))` really so bad? I figured it'd be replaced with `vec4(0.25, 0.0625, 0.015625, 1.0)`.


There goes my evening.


Just as long as we don't observe it reeeeally closely, I imagine.


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