I'd find it deeply funny if the optimal vibe coding workflow continues to evolve to include more and more human oversight, and less and less agent autonomy, to the point where eventually someone makes a final breakthrough that they can save time by bypassing the LLM entirely and writing the code themselves. (Finally coming full circle.)
In radio, talking over the start of a song and ending right when the lyrics kick in is called "hitting the post" and sometimes it's done without prewritten copy, just winging it.
It's just a skill you can practice and some people get quite good at it.
One difference with this is if you miss the lyrics, you can just try again next time. There's a new song every few minutes.
At my college radio station, every applicable record had intro time cues written on a label on the record jacket. You would know that there was, say, seven seconds you could talk over before the song began in earnest.
"Hitting the post" (not familiar with the term) was not really a problem for the deejays.
p.s. - I loved being able to inject our call letters into the gap on 'Riders On the Storm', timed to the top or bottom of the hour.
I get that it probably wasn't in the production schedule, but strictly speaking they could have come back a couple weeks later and done the shot with the voyager 1 launch.
I'm surprised I don't see a reference yet to Darius Kazemi's iconic 2014[1] talk, which is basically riffing on this joke for 10 minutes: https://www.youtube.com/watch?v=l_F9jxsfGCw
A key takeaway I've kept with me this whole time is the idea of there being two kinds of creative advice: (1) how to buy more lottery tickets, and (2) how to win the lottery. The former is useful, the latter not so much.
"Pick Up the Phone Booth and Aisle" popped into my head not long ago and I thought wow, that's a reference not a lot of people in this world would understand.
Even though it's famous inside (and out?) of text game circles, this is a game I still wish had a wider reach. It really just does something with video games that I didn't think was possible before playing it, and haven't seen explored satisfactorily since. Unfortunately, you sort of need to know how to play text games to appreciate it.
If anyone reading has tried text games and have found they just aren't for you, you can get somewhat of a proxy of the experience by reading through this community let's play of the game (https://adventuregamers.com/forums/viewthread/8481). Although long (like the game), I think it brings you on the typical journey of playing, even if you aren't necessarily making the connections yourself (which would normally be a big part of the appeal).