>But how do you define a non-sociopathic corporate scenario
Corporate structures are sort of sociopathic by default. Theres no empathy globule on the corporate hierarchy and everyone is motivated to put the corporations interests first.
This isnt even a criticism really, its just the reality. Corporations are like, paperclip maximising AI's, but for shareholder profit.
>Isn't part of why Apple's iPhone can be so expensive is because it's very easy to get actual human support for it when something goes wrong?
Yeah, Apple has best in class support. They tried monetising it through Applecare but thats largely broken down.
I cant stand Apple for a lot of reasons, but their phone support, and everything behind that like training, is about as good as you can possibly hope to achieve.
>Did we have actual support issues that needed fixing, yes of course. And the insanely high cost of customer support drove us to improve our first use experience. But holy cow people don't realize how expensive support calls are.
Same in the ISP space. ISP's with low margins often lose multiple months of revenue on a single support call.
>Personally I believe that whoever is doing the copyright abuse either is the original developer of the game or has some sort of relationship with them. Even though the "international copyright registration" site has no real authority, the documents they submitted include high-res 3D renders of models from the game, design documents, and source code commented in Japanese, none of which were publicly available prior to the copyright "submission".
Eh I am a bit of a collector and this line of thinking would let me establish copyright for a ton of games I have some precious treasures from.
Also I know a guy who worked for Sega and Nintendo for a while who is still sitting on a stack of design docs from his time in both, and he definitely doesn't own the IP for any of their games.
I suspect this person has located or inherited these items and is trying to establish copyright in the same way that Craig Wright is trying to pass himself off as Satoshi.
The UK Filing is probably the most interesting. However, its hard to unravel the mail forwarder. If a mail forwarder let you establish a forward in someone elses name it might be an easy way to pretend to be someone else for the purposes of UK Trademarks.
That said, could also just be convenient for filing outside of japan, japanese street addresses are notorious.
The most convincing argument in favor of Harigai is why would anyone believe there is money to be made there. Its not like sending takedown notices is a renewable source of income.
Even if someone was making a movie about it, the secrecy doesnt make a lot of sense. The guy could clear so much up with just an email.
>Would have access to all data related to Cookie's Bustle's development because he ran Rodik
Just a few years ago, the son of one of the original Metal Fatigue developers found old nightly backups and handed them over to Nightdive. I just find this to be a pretty weak element of the argument. The person with the strongest claim, using the weakest methods to establish that claim doesnt make sense to me.
The most plausible explanation, based on the facts so far provided, is that it is Harigai, and he is not happy with how the game/company turned out and does not want to be reminded about it anymore.
>I wonder if these are the same people who 3-4 years ago were insisting putting 20 characters onto a blockchain (ie an NFT, which was just a URL) was the next multi-billion dollar business.
NFT protocol doesnt really care what the payload is. NFT purveyors likewise dont care what their payload is, as long as they could use the term "NFT".
NFT's are great for certain use cases (Crypto Kitties is still around I believe) but there was never a single moment I considered that owning a weird ape jpeg, even if it was somehow, properly owned by me, would be worth millions of dollars or whatever. Its like trying to sell a "TCP".
That said, future blockchain applications will probably still rely on NFT's in some fashion. Just not the protocol as product weirdness we got for a few years there.
That trend is reversing, because of course it is.
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