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I really think it is ego. Blizzard is the king of MMO makers, they can’t do anything wrong in their own eyes. They have the data that shows that people want to just play alone and care about the story above everything while completely refusing to acknowledge that the game never was about either of those and that game play style only rose up later as the MMO part got lost.

If Blizzard was to hire the turtle team and add all their content into a real classic plus experience that would be admitting that Blizzard is incapable of doing that faithfully and if it got popular then that raises even more questions about Blizzard and their C suites decisions


Turtle wow definitely wasn’t a roguelike it was “Classic Plus” experience with new class/race combinations, all new races, new zones, and new quests

If you just make “wow but with different graphics” how long until Blizzard sues you?

Wow but with different graphics is pretty much every MMO that has come out since 2004.

I guess you haven't played many MMOs. Unless you just mean "it moves like wow and and has quests" because that is not what I meant. I meant that you have to make a whole new world with its own lore and all new quests and NPCs and monsters and spells and classes and whatever. You can't literally just slap a coat of paint on WoW and expect to get away with it.

I am running ollama as back end and open webui as front end. It handled downloading and swapping between models.

What is the llama-cpp alternative?


Yeah, both players were either rogues or tabaxi (although feline swiftness isn’t dashing)

This is also directly why I don’t like D&D. It is way too combat focused and video gamey. If your combat system is so complex that people find (or even feel that they need to find) “exploits” in it then your system probably sucks. So many class features are purely combat focused completely ignoring the actual roleplaying part of role playing games.

Also the “counter chaining” feels odd to me, is this something that actually happens? Like people waste spellslots counterspelling a counterspell?


From my limited experience, many players and DMs seem to get things backwards in exactly the way you're describing. They take the rulebook as the starting point or the "controls" for the game and since combat is the most detailed they tend to focus on that to the exclusion of other parts of the game. I've always viewed the rules as a way of settling disputes or uncertainty instead, so you start from the role playing and only resort to rules when you need fair adjudication or clarification on complicated situations. i.e. don't give me quotes from the rulebook, tell me what your character does and we'll work it out as part of the story.

When most of the games rules are about a thing that thing becomes the focal point. 5e also assumes pretty high amount of combat encounters per day to keep all classes in balance, if you are having less then it will make some classes just bad picks which can feel bad

Personally I don’t like it when people don’t play by the rules of the game we have decided to play together, so definitely things should work as the rules say and then ambiguous things are sorted with GMs world’s logic as “rulings”.

If you start by ignoring the rules and only consulting them when there is a dispute then I want to play another game with less rules to begin with


I guess it depends if you want the game to be a grind for the next level or if you want real interactive fiction. Different people like different things.

It really just depends on do you play D&D or something else. It is perfect fine if you don’t want to play by the rules, but then you aren’t playing the game and we might as well just stop pretending and pick a better system

> If your combat system is so complex that people find (or even feel that they need to find) “exploits” in it then your system probably sucks.

Couple of things.

1. People will try to find exploits in just about any system. That's kind of part of the fun.

2. If the difficulty curve sucks in a particular D&D campaign - that's the DM's fault, not the system's. Plenty of tools at DM's disposal to make campaigns less combat focused or being more lenient to players.


Eh, I don’t find it fun because if you can break the combat then you either decide not to play “optimally” or GM has to purposefully create situations to fuck with you specially which is just antagonistic

I don’t know how you go to difficulty curve


re: grapple leapfrog, it links to this question: https://rpg.stackexchange.com/q/136964

Maybe the AI used the accepted answer (with 4 votes vs the next with 39) and then mangled things from there?

re: counter chaining, I think so. I spent some time watching Critical Role and iirc they liked to counterspell a counterspell.


First one is pretty easy. The player is just trying to do RAW instead of intention. Intent obviously is that while dragging every feet of actual movement costs two of your characters movement allowance, so dropping the burden doesn’t give you more movement.

Countering a counterspell feels like a waste since for one you have to have another caster with counter spell and now they are wasting their reaction plus a slot instead of just going another round. I guess there are situations where that makes sense, but somehow feels bad


These are actually fun to run. Just checked from work who makes most commits and found I have as many commits in past 2 years as 3 next people.

That probably isn’t a good sign


"If I don't destroy humanity someone far worse will do it" -Sam Altman


Is this actual stat? Or do you mean “have access to” instead of actually “at their home” i.e. a private sauna they can use at any time 24/7, because from my lived experience I doubt the latter.


Essentially all residential buildings in Finland have saunas. Freestanding houses have private ones, apartments have communal ones but you can book a private time slot.


Yeah, so the latter as I suspected


Who doesn’t have 30 minutes per week to do nothing? I am genuinely asking.


I don't know but I'm feeling for this guy right now.


90+ sauna sounds painful. Are you actually throwing water? Because even with 80 the steam is pretty hot


Whether sauna is hot or not depends on whether you enjoy the cold water plunge afterwards :)

The typical preset on dry saunas in Bay Area is ~165 F (73 C). Which is cold. Waste of time and money :). Usually, by closing or pouring cold water on sensor, one can make it to 180-190 F (82-87 C) - this is where you start to feel like you are in sauna, though it takes prolong time to heat you up enough to enjoy the cold plunge. If you're lucky enough, you can get to 200, 210, 220 F (104 C) - this is where you start to feel relaxed like as if the heat is working inside you.

>Are you actually throwing water? Because even with 80 the steam is pretty hot

Of course those numbers would be impossible to enjoy in steam sauna. The only steam sauna that had a wall thermometer that i've visited in recent years was showing 55 C when it already felt pretty well and hot.

Note - steam sauna and "throwing water" are 2 different things. The steam sauna is a machine generating a lot of steam, so the room is close to 100% humidity.

The "throwing water" is like Russian "banya" - it is in-between of dry and steam, though frequently is more close to dry Finnish sauna - wooden walls, stove, etc. where in addition to the heated air, you'd throw a water on the heater/stones thus adding a hit of hot steam to that air (in some "banya" configurations if you happen to be close to and in the immediate path of that steam you can sometimes get light burns).


Just a clarification as it may not be clear from your message. A Finnish ("dry") sauna always includes throwing water on the stove, which is called "löyly".

People have different preferences for the warmth of the sauna -- as low as 65°C for some elderly folks, all the way up to 120°C for more hardcore people -- but water is always thrown on the stove. You won't get burns, but it can have a real sting. It's enjoyable, but may feel uncomfortable as a new experience.


When a swimhall has two saunas, a "hot" and a "hotter", I'd guess they are at about 70°C and 90°C.


70-90 seems reasonable, 90 is already over my comfort which is around 80, but the post talked about >90 degrees which just seems stupidly hot


I don't know anyone who wants sauna that hot - steam is involved. Numbers over 90 sound like dry heat only. My 0,02€.


Since when has Finnish sauna been dry? As a Finn I have never been in a dry sauna. We always throw water on the stones.


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