In some sense, enjoying life is hard when you have lots of money. It gives you lots of options, and you cannot do all you would ever want to do.
Say, you are a programmer, and you are enjoying your work. Would you enjoy yourself more riding a Ferrari today? Sitting on some Caribbean beach? Following your favourite NBA team by going to all their games? Study medicine? Start a charity? How do you know you would stay happy doing that? Would you feel guilty spending your life lying on a beach, where you might have written some useful software instead?
Most people would shrug of those ideas or not even think about them because "that's life". If you have a hundred million in the bank, though, all of these are realistic options.
If money is no objection, some feel that they really are themselves to blame if they aren't happy for a minute or don't accomplish anything they feel valuable in the rest of their lives.
>If you made that kind of money, why would you even bother to do anything but just retire and enjoy life?
>“When you have the kind of success Minecraft has brought, you can just choose yourself the way you want to do things,” said Persson. “I don’t want to feel like I’m in charge or anything... I try to have a studio where people go to make games for the fun of it, not just because some investor has said we have to make money.”
He pretty much is retired. Making the games he wants to with other people is how he enjoys life. Profit is not at the top of the list.
He has adjusted the fiber portion to meet his alimentary needs. That might not have been the most pleasant part of this experiment, but it wouldn't be difficult.
I think you skipped a few. The logical next step is, "Think your CV is crap? And your interview skills are worse? No, they accurately represent your terrible job performance!"
Before I read the article, I was hoping for a feel-good piece about how someone hacked together a massive WiFi system using such a router to supply Internet to some isolated community in rural West Virginia. It didn't turn out to be exactly that.
What really blows me away is how comparatively little the interface has changed over the years...not to sound dense, but it looks exactly like you'd expect Photoshop to look.
Exactly this! They can essentially start the story for Homefront 2 right where the first one stopped, and with Crytek's track record, it should look amazing as well.
That is, if it's not already deep in development, which I think I remember hearing that it is.
They need to balance the guns somewhat, fix the spawn points and get people playing the DLC maps but otherwise multiplayer is fantastic.
The ability to get additional toys per round is a huge mechanic IMO in replayability.
I also look forward to the improved graphics that Crytek will bring. My only fear is that Crysis from what I have seen feels pretty cold at times so hopefully that does not bleed over.
EDIT: I also don't get why Homefront was so panned by critics. The graphics obviously pale when compared to something like Crysis but like I said, I think they got many aspects of multiplayer very right.
On the grafics part I completly agree with you, crytek games DO look great. Even if they botched it up somewhat with Crysis 2 at the beginning.
Where they have to improve upon actually is the story and gameplay, Crysis 2 was a little disapointing there, I think. Crysis Warhead on th other hand was way better.
I would agree with this. I felt that the game was well done, engaging, and fun....but unfortunately it just stops right when the story starts to really heat up. The ending definitely had an unfinished feel for me.
The point is to showcase the technical superiority of the camera. Even the worst camera hardware can generally produce good results with adequate light.