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You'd have to read the whole series, it makes perfect sense at the end.


"Last year, Persson earned over a hundred million dollars from the game and its merchandise."

If you made that kind of money, why would you even bother to do anything but just retire and enjoy life?


In some sense, enjoying life is hard when you have lots of money. It gives you lots of options, and you cannot do all you would ever want to do.

Say, you are a programmer, and you are enjoying your work. Would you enjoy yourself more riding a Ferrari today? Sitting on some Caribbean beach? Following your favourite NBA team by going to all their games? Study medicine? Start a charity? How do you know you would stay happy doing that? Would you feel guilty spending your life lying on a beach, where you might have written some useful software instead?

Most people would shrug of those ideas or not even think about them because "that's life". If you have a hundred million in the bank, though, all of these are realistic options.

If money is no objection, some feel that they really are themselves to blame if they aren't happy for a minute or don't accomplish anything they feel valuable in the rest of their lives.


>If you made that kind of money, why would you even bother to do anything but just retire and enjoy life?

>“When you have the kind of success Minecraft has brought, you can just choose yourself the way you want to do things,” said Persson. “I don’t want to feel like I’m in charge or anything... I try to have a studio where people go to make games for the fun of it, not just because some investor has said we have to make money.”

He pretty much is retired. Making the games he wants to with other people is how he enjoys life. Profit is not at the top of the list.

Sounds awesome to me!


I'm not saying it doesn't ever happen, but often the people who have this kind of success don't get there by aiming for retirement.


In his case retire and enjoy life might be the exact same as what he's doing now. Programming minecraft :D


I guess he enjoys programming and making games.


Boredom?


Does he get enough fiber? I had always understood that the lower digestive system requires adequate fiber to function correctly.

And less relevant, I had to chuckle at the "if I had any money or a girlfriend" part. He's not doing anything to break any stereotypes, there.


It's definitely more nutritious than packaged ramen, at the least.


He has adjusted the fiber portion to meet his alimentary needs. That might not have been the most pleasant part of this experiment, but it wouldn't be difficult.


Looking forward to his follow up "You are useless. You should consider suicide."


I think you skipped a few. The logical next step is, "Think your CV is crap? And your interview skills are worse? No, they accurately represent your terrible job performance!"


Before I read the article, I was hoping for a feel-good piece about how someone hacked together a massive WiFi system using such a router to supply Internet to some isolated community in rural West Virginia. It didn't turn out to be exactly that.


What really blows me away is how comparatively little the interface has changed over the years...not to sound dense, but it looks exactly like you'd expect Photoshop to look.


Much of Photoshop's interface came from Apple's own MacPaint which shipped at the launch of Macintosh:

https://en.wikipedia.org/wiki/File:MacpaintWP.png

http://www.folklore.org/StoryView.py?project=Macintosh&s...


Coincidentally, the CHM has MacPaint's source[0] as well.

(I've honestly not heard much about CHM before. Making sure to find my way there next time I manage to end up in the Bay Area)

[0] http://www.computerhistory.org/atchm/macpaint-and-quickdraw-...


This is a pretty good look at how litte the Photoshop interface has changed over the years. http://ipod-touch-max.ru/wp-content/uploads/2010/02/27721.jp...


Some might say this is precisely why Photoshop is better than The Gimp.


Why would they say that? GIMP hasn't changed much, aside from adding a single window as an option recently.


Exactly this! They can essentially start the story for Homefront 2 right where the first one stopped, and with Crytek's track record, it should look amazing as well.

That is, if it's not already deep in development, which I think I remember hearing that it is.


They need to balance the guns somewhat, fix the spawn points and get people playing the DLC maps but otherwise multiplayer is fantastic.

The ability to get additional toys per round is a huge mechanic IMO in replayability.

I also look forward to the improved graphics that Crytek will bring. My only fear is that Crysis from what I have seen feels pretty cold at times so hopefully that does not bleed over.

EDIT: I also don't get why Homefront was so panned by critics. The graphics obviously pale when compared to something like Crysis but like I said, I think they got many aspects of multiplayer very right.


On the grafics part I completly agree with you, crytek games DO look great. Even if they botched it up somewhat with Crysis 2 at the beginning.

Where they have to improve upon actually is the story and gameplay, Crysis 2 was a little disapointing there, I think. Crysis Warhead on th other hand was way better.


From this, it looks like Redis inherited some of Tcl's syntax. I never would have put that together before reading this.


I would agree with this. I felt that the game was well done, engaging, and fun....but unfortunately it just stops right when the story starts to really heat up. The ending definitely had an unfinished feel for me.


The point is to showcase the technical superiority of the camera. Even the worst camera hardware can generally produce good results with adequate light.


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