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True Trials - motorcycle trials simulator with two-axis leaning controls.

https://truetrials.substepgames.com

I'm a long time fan of the Trials[1] game series, and it's sad that we might never see another trials game from RedLynx[2]. On the other hand, it's a great opportunity to make it myself.

It's going to be free to play, web based, running on 10yo hardware, with open leaderboards and ability for users to create custom levels.

[1]: https://en.wikipedia.org/wiki/Trials_(series)

[2]: https://www.reddit.com/r/TrialsGames/comments/1i0qetb/has_th...


Haha that's awesome! I'm in my thirties and these past few months I've been playing Trials rising with a high school friend. We used to play this 15+ years ago in school. Thought about developing my own as well (how hard can it be, it's basically 2D) but getting the physics to feel right was pretty difficult. Good luck! Is there some way I can receive updates on your progress?

Gameplay feedback: I'm a pretty decent player at the original games and I couldn't make it over a single obstacle, the controls seem extremely sensitive/abrupt currently.


Thank you!

What annoyed me about Trials is the artificial assist and magic forces that let you control bike midair and climb vertical walls - True Trials won't be like that, every force is derived from friction, spring compression, and weight transfer.

Making physics feel right is a hard part indeed! Balancing leaning stiffness/damping of every angle and rider's joint is tricky. As you mentioned that controls are sensitive, it's necessary to clear high jumps (e.g. first checkpoint in course3 currently). It's surely takes time to get used to.

I have a Discord channel where I will post updates: https://discord.gg/wtcZ5q5zHN.


Worst thing about juggling is that you get a very good instinct to catch falling stuff, even if it's sharp and pointy.

"A falling knife has no handle."

Knives are surprisingly fun to juggle. Due to my pain tolerance (or stupidity) I would throw knives up, catch them by the blade (pinching) or using a soft hands, where I match their falling speed, catch them on a finger tip while it remains vertical. Also, I would find myself spinning a folding blade end over end, and catching by the handle, based upon the rotations (minus one because you flip from the sharp end).

Handmade Hero


So they decided to start "embrace, extend, and extinguish" directly with with "extinguish".

Pretty much, yes.

X is hard to use because when something goes wrong you need to have a deep knowledge to figure it out! Let's build Y on top of X to make this easy! Now you just need to have deep knowledge of both Y and X to figure problems out. And it's gonna cost $17M to build Y. Deal?

Sort of. With proper workspaces you land directly on the full screen program with a single hotkey. No cmd-tab switching needed.

You don't technically need workspaces for this with app/window hotkey assignments via raycast or hammerspoon, for example.

Amazing how much effort is needed from a billion dollar company to make a feature present in my 1kLOC window manager.

Many niche sports that are great at making you spend less time sitting in front of a computer.

I want to try trials[1] (both bicycle and moto), but it might be hard to find local community for such niche activities (you can always be first!)

[1]: https://en.wikipedia.org/wiki/Mountain_bike_trials


There is a lot of less popular math problems in spatial and high dimentional geometry, packing, topology.

Nice example of something many of us could try: https://hackernews.hn/item?id=45694856


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