I'm a long time fan of the Trials[1] game series, and it's sad that we might never see another trials game from RedLynx[2]. On the other hand, it's a great opportunity to make it myself.
It's going to be free to play, web based, running on 10yo hardware, with open leaderboards and ability for users to create custom levels.
Haha that's awesome! I'm in my thirties and these past few months I've been playing Trials rising with a high school friend. We used to play this 15+ years ago in school. Thought about developing my own as well (how hard can it be, it's basically 2D) but getting the physics to feel right was pretty difficult. Good luck! Is there some way I can receive updates on your progress?
Gameplay feedback: I'm a pretty decent player at the original games and I couldn't make it over a single obstacle, the controls seem extremely sensitive/abrupt currently.
What annoyed me about Trials is the artificial assist and magic forces that let you control bike midair and climb vertical walls - True Trials won't be like that, every force is derived from friction, spring compression, and weight transfer.
Making physics feel right is a hard part indeed! Balancing leaning stiffness/damping of every angle and rider's joint is tricky. As you mentioned that controls are sensitive, it's necessary to clear high jumps (e.g. first checkpoint in course3 currently). It's surely takes time to get used to.
Knives are surprisingly fun to juggle. Due to my pain tolerance (or stupidity) I would throw knives up, catch them by the blade (pinching) or using a soft hands, where I match their falling speed, catch them on a finger tip while it remains vertical. Also, I would find myself spinning a folding blade end over end, and catching by the handle, based upon the rotations (minus one because you flip from the sharp end).
X is hard to use because when something goes wrong you need to have a deep knowledge to figure it out! Let's build Y on top of X to make this easy! Now you just need to have deep knowledge of both Y and X to figure problems out. And it's gonna cost $17M to build Y. Deal?
https://truetrials.substepgames.com
I'm a long time fan of the Trials[1] game series, and it's sad that we might never see another trials game from RedLynx[2]. On the other hand, it's a great opportunity to make it myself.
It's going to be free to play, web based, running on 10yo hardware, with open leaderboards and ability for users to create custom levels.
[1]: https://en.wikipedia.org/wiki/Trials_(series)
[2]: https://www.reddit.com/r/TrialsGames/comments/1i0qetb/has_th...
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