Not having to deal with neovim plugins is a HUGE win. Using neovim with plugins feels like using a rolling Linux distro, you never know what breaks next. That's what I use zed, personally. It's the best modern vi-like editor, in my opinion.
Yeah I always see this "issue" with Neovim and its almost entirely user-cultural, installing big blobs of plugins, updating to edge every day and some kind of jones's pressure.
These days you can probably install mini.vim to get basically every paper cut fixed (eg extra "surround objects", aligning text, plugin manager etc), a theme, a few other assortments to taste and park your plugins at known commits or include them in your dotfiles and its ... fine. I haven't updated my plugins in probably 6 months and when I do I update them selectively only if there is actually a reason to do it or the changes are very minor.
I just use neovim ;)
Just commented to inform.
But I can see the benefit of something like evil-helix, very limited setup being needed and getting features like LSP out of the box …
It makes working with Xcode simulators even easier by having a dedicated UI workflow to install the proxy certificates and restart the sim.
I used to face issues from time to time doing this with Charles having to restart my machine at times and not getting the certificates to work.
Proxyman makes this way nicer to work with and since switching I never faced certificate issues again.
Not trying to do an ad, but really glad I don‘t have to think about that anymore :)
I would say that‘s a bit overly simplified, as much as the indie or indie like game scene is thriving, so is the online multiplayer scene. Gaming is huge and just because one thing is big doesn’t mean another is not. Not a zero sum game here.
Sure but not being able to play 4 games is not an indication of success either way. It's not 2012 when you had to have Call of Duty - you can not have battlefield, cod or fort nite and still never run out of incredible, popular games to play.
If you have a bunch of friends that have battlefield/cod/fortnite and want to play them, they will still do so without you, or at least heavily pressure you into getting them.
I'm not sure what could that even mean from consumer pov - I'm not going to buy a platform because some of my friends might want me to play a specific game with me?
The pressure to get more games on your platform has never been as low as it is today and has never been this low on Steam itself. You could spend a lifetime with the current Steam library and never feel bored.
From product pov Valve feels very comfortable and I bet they have the data to back up this move with basically unlimited war chest. If anything I feel like Valve is pressuring game developers of these major games here - not the other way around.
That’s exactly the thought process of every teenager ever, and also most people who want to connect with their friends through gaming beyond their teenage years.
> I'm not sure what could that even mean from consumer pov - I'm not going to buy a platform because some of my friends might want me to play a specific game with me?
Yeah exactly. Depending how much you care about playing with friends compared to playing at all you might make that choice.
> I'm not sure what could that even mean from consumer pov - I'm not going to buy a platform because some of my friends might want me to play a specific game with me?
That's exactly how console sales worked in the past. I bought an Xbox because all my friends were playing Halo, and I wanted to join in...
The recent phenomenon of games supporting cross-play out of the gate is probably eating into this, but exclusives were a hell of a moat back in the day.
But what if you edited a section about code piece A and then you change that code?
Does it have permission to overwrite?
Seems like a fairly hard problem to solve.
How about OpenAIs whisper[0]?
My social science friends tell me it‘s been great for them.
Not sure whether data privacy et all would be an issue of course, but I guess you can just run it locally :)
I have to fully agree. They have a discussion on their GitHub [0] about tabs/identation stating that the design goal is to have a non-configurable formatter.
I get the idea behind having a streamlined formatting style, but I’m really not a fan of denying users the flexibility to adjust it to their needs. Consistency across projects is nice, yet forcing everyone into a single indentation style feels unnecessarily rigid. A little configurability would go a long way :)
[0] https://github.com/usagi-flow/evil-helix
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