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Try EVE Online, I lived many thousands of hours in that world.


Not realistic, and set too far in the future.


Real programming I guess. Wouldn't know.


I have ~2.2 ms to 1.1.1.1 on RDS, wired as well. I guess it depends on the area and how lucky you are with the equipment they use.


Frankly 10 ms is good enough.


Scrimba is amazing, had a lot of fun playing with Imba as well.


Thanks a lot! A new version of Imba is about to be launched soon btw, which features a much better developer experience :)


The veeery wip docs can be found at https://v2.imba.io :)


I see there's an hydration example!

(which I think wasn't available in v1)

Will Imba v2 support partial hydration?


Yep - the scrimba site is using partial hydration heavily. Hope to get imba 2.0 final out in a few months :)


Awesome! Thanks for your work!


Is there any sane reason for this whole trend? I immediately place the people who advocate for silly things like this in the stupid bucket, but is there any real reason to do this, apart from avoiding hurting the feelings of a few dandelions (which are few and have less contributions, because they spend more time bitching than working)?


Please, DO NOT BUY currency from farming bots, enjoy the lore and learn the game mechanics, it's much more rewarding.

I've given this game over 2k hours of my life and I have no regrets. If you have fun with games where there's a LOT to learn, steer away from EVE Online, it will steal your life.


Being unable to find a point at which I'm happy with the outcome. I have an uncontrollable fear that what I create is not good enough to share, be it articles or code, while my rational self acknowledges that the quality is more than ok and might help others.

I never wrote about basic "How to FP in X language", "Here's a script I wrote over the weekend, it's amazing", "How to git" articles. This limitation I have on myself pisses me off when I read most of the content on medium / dev.to. I see that people are going for cheatsheets / how-to-x-in-10-minutes-but-not-really-understand-what's-going-on content, and I feel that either my content will not be consumed, or it will be discarded as pretentious.

Add to this that English is my second language, and other personal insecurities and flaws (vanity - "I need to appear smart to my peers", vanity guilt - "I'm trying to pose as someone else", etc), and you've got a pretty bad recipe.

Over the years this has turned into over countless abandoned blogs and side projects.

Lately I'm trying to fix this and other issues (not connecting to people, etc) by streaming while I do stuff, but often I don't manage to convince myself to do it.

This is very much an emotional problem that I am aware of, and I notice the harmful patterns as the thoughts surface in my mind, but I'm not strong enough to block yet.

^ everything here applies to comments as well


The battle of the glorified IRCs is on! Sure, Microsoft is shady as usual (not all of it, but a good part), but once Teams get stable and everything actually works, it should smoke Slack. At least Teams offers more than chat, and it has a justified need for running in a browser.


Just so you know svelte + typescript + eslint is currently not working.


I think too much syntax color is an easy way to shoot yourself in the foot as a developer. When everything is highlighted, and everything is important, nothing is important.

We need to choose what is important, I like to highlight language keywords as grey, function names as blue and numeric values / strings as purple / green. Everything else is white, and it works great.

tree-sitter[0] should end regex-based syntax highlighting, check this out for nvim: https://github.com/nvim-treesitter/nvim-treesitter

I really want to see tree-sitter used to power an awesome linter, that works across languages.


I find it interesting that your comment (to me) seems to caution against "too much" syntactic highlighting, while the comparison screenshots in the README for the project you mention seem to indicate an extensive use of colors (compared to "traditional" highlighting, as per the readme).

On a personal note I do prefer the 2nd screenshot to the first (ie I prefer tree-sitter's highlighting than whatever they used to generate the "traditional" image).

In the end I think it comes down to colors being useful to highlight _meaningful_ differences between code snippets, be it semantic, syntactic, or whichever other distinction is useful to the person reading/editing the code at that time. As mentioned elsewhere in these comments, in a language that distinguishes between synchronous and asynchronous functions (à la async/await in Typescript or Python) it could very well be useful to have a different color for each.

Then again, if you're "just" opening up your code files to edit some string "constants" here and there, there's almost no point in having any other highlighting (at that moment/for that action/activity) than "what is string, what is not?". So the holy grail is some kind of highlighting that is aware of your intent (as in, why you are viewing/editing this piece of code), and can adapt to changes in said intent.


Yes, I agree it's too much, but that comes from the editor, tree-sitter only provides the metadata (which is way more accurate than the regex-based approach). I'm on a color diet :) https://i.imgur.com/oqCgssd.png


Interestingly, I strongly prefer the one on the left, as the things the one on the right is coloring extra don't really matter but calling attention to the %s in the formatted strings on the left is extremely useful.


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