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Yep, web browsers.


Mirrors my experience.


Paying for sync is my way of supporting the developers of this excellent application. The sync works well, it's less hassle, and more secure than using the usual cloud services, particularly for iOS and Android. Obsidian and Tailscale are the two pieces of software I gladly pay for, I don't ever want them enshittified!


Now imagine that instead of an iPad, you've just bought a new house with fantastic materials and an integrated software system. Should the company that built it have the right to control how and who interacts with your house?


Something like https://github.com/nci/drishti might be useful.


I think his software was a work of art, distinct from a tool for making art. As Rich Hickey pointed out "Simple is often erroneously mistaken for easy."


FUD isn't enough to maintain market dominance indefinitely, just ask Microsoft.


Splatting for volume rendering is quite old - Westover, Lee Alan (July 1991). "SPLATTING: A Parallel, Feed-Forward Volume Rendering Algorithm"


Are you saying there's nothing new in this or that it's building on an already established approach? I think the latter is not something anyone is trying to hide - while the former doesn't seem correct.


What’s new in the paper is the technique to generate the gaussians from photos. The output that is used to render uses a technique that is a decade or three old, but not terribly practical until recently.

For me, a rendering guy, that’s great! The data used at render time is very simple and flexible. Simpler than triangles even when you get into non-trivial operations.


Is the decades-old type of splatting view-dependent still?


The view-dependent bit reflects the simplicity of the data. The data is similar to an oriented, stretchy box that you interpret as an oriented, stretchy, fuzzy ball (the Gaussian field). What you do from there is up to you.

Classically, researchers were interested in just using the splats at all. So, they just assigned a single color to each one.

This paper assigns a spherical harmonic-based color sphere instead. That gives it the view angle -> color function.

There is a second paper focused on moving splats. It just uses solid colored splats.

You could instead associate albedo/specular/roughness from real time materials and do real time lighting. But, you’d have to figure out how to generate/capture those values.


Yes, I used to think of it as throw Gaussian snowballs at the window and see what sticks.

P.S. Not sure where the insight came from, but I was living near Boston at the time, and had young children :)


Yeah, it seems like the authors of the new paper may have missed much relevant existing research?


They haven't. You can't get a paper into SIGGRAPH that misses relevant existing research.


If LLMs are soon to become AGIs they will have as much right to read copyright works as anyone else. Is a post scarcity world where parasitic rent seeking would be pointless something to wish for, or do we consider it harmful?


s/effective/defective/g


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