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wasting a month to implement it and maintaining two different billing systems so I can pay the apple tax? really?????


A month? What type of piss poor developers do you think BaseCamp have that it takes a month to implement a billing system? This is like “My First Program” level of complexity.


they didn't ask for 50% or 80%, so instead of being thankful like some fanbois you are being sarcastic /s


You are confusing market access and distribution. If I wanted alot of eyes on my app and I saw a benefit from the appstore then I would pay the 30%.

All I want is being able to give to MY customers, who I paid MY money to acquire, a native app. Apple is refusing to allow this, unless I pay protection money. Textbook rent seeking


so for a subscription based app, I have to partner with Apple (30% of income is partnering) for the privilege of allowing me to offer my customers a native app? I do the marketing, content creation, app development and customer support and every year I pay the ̶𝚖̶𝚘̶𝚋̶ their cut so they won't burn down my store?


Once you’re in Apples ecosystem, some of the marketing, app development, and customer support is now handled by Apple. I also don’t see why you have earned access to Apple customers, anymore than you should have access to Alibaba or Walmart customers.

The argument should be why Apple customers should vote with their wallets to tell Apple to move one way or another.


no marketing unless you mean spending more on app store seo or whatever it is called

no app development unless you mean the non existent support and the willy-nilly api changes

no customer support unless you mean refunding subscription when the dev is not at fault.

I don't want access to apple's customers! I want my customers to be able to load my app on their devices.

IF Microsoft pulled such a move people would lose their minds


That is the opposite of what I said!

If it was unclear, I didn't mean the first 10-20 dollars per payment, I meant the first 10-20 dollars ever.


makes more sense now :)


As a consumer I mostly agree BUT no one forces me to pay for anything, so I avoid dodgy sites.

As a developer of an app that is in IAP hell right now I disagree. I don't care for the app store, nor does it provide me with any benefit. All I want is for my existing customers, for who I spent MY marketing money to acquire, to be able to install my app on a device THEY paid money for.


> I don't care for the app store, nor does it provide me with any benefit.

I'm guessing it does provide you with some benefit or else you wouldn't be in it.


Well, I mean, you could consider having a presence on iOS a "benefit"? You either go through the app store or you don't have an iOS app — there isn't a third option.


I am in the app store because my customers demanded an app. If I had a way to deliver one similar to android I would stay tf away.


As a consumer in China you can't use an app that doesn't conform to the rules set by CCP.

Sideloading is a must. And push notifications must work for sideloaded apps, too. If apple doesn't provide that, devices should have ways to install alternative push providers. All that keeps that from happening is the extreme closeness of iOS


13 years of the iPhone being the most popular consumer product in the history of the universe would seem to suggest that sideloading is not "a must"; indeed, some might say it suggests the opposite: that sideloading is in fact a huge plus and part of why the ecosystem is succeeding so well and users' security and stability of their devices is so superior to competing products.


Fine. Installing custom software is not an economic "must", but is a moral "must". If I have bought a device, then it is mine to run whatever software I want on it, and the manufacturer of the device has no moral claim over it.


If you agree to not side-load software via some EULA, does that change the moral calculus for you?


To me it's just a monopoly abusing its position.


But Apple is not a monopoly.


Yeah right. Just today's search in DDG news for 'apple monopoly':

https://duckduckgo.com/?q=apple+monopoly&atb=v194-1&iar=news...


[flagged]


That's like saying a Camry is better than a Ferrari because it has more cup holders.


Actually, Camry is better because it is a car that you can actually drive where I live, unlike Ferrari.

However, car metaphors aside, my work requires apps that maintain persistent connection with server. When I carry a supercomputer in my pocket that can totally outperform my PC from 1993 by a factor of 500x or more, I kinda expect it to be able perform basic computing tasks that it is perfectly capable of, hardware-wise. And the only reason I can't is because Apple forbids me, styling it as 'care' about my battery life.


Do you think about your phone differently than a gaming console or a DVR?


our app is doing the exact same thing yet we got a rejection


did he end up implementing IAP?


Yes. He had to because Apple threatened to ban him if he did not comply. Since he was a small indie dev, he couldn't exactly create a twitter/media firestorm and get away with it.


they change the IAP rules every couple of years and they make them more restrictive and more convoluted with each change.


I only want Apple to stop forcing IAP down my throat as a developer of an app the has zero benefit from the app store.


Do I start at Chart 1 Level D- even if I am not a complete slob? Even worse do I stay at each level for 4 days (35yo)?

I mean the first exercise is bending forward 2(!!!) times in 2 minutes.


When I was starting out I just did as many reps as comfortable in the prescribed time period and then matched the level by the fewest reps completed in any exercise. e.g. I started at A+ for chart 1 for 2 consecutive days, then A+ chart 2 for 3 days, then progressed upwards from chart3 D- as I only did 20 reps of ex. 1.

I failed chart 5, 2 days in a row 30 days ago and have only been doing chart 4 since then, but I exceed the A+ requirements (this morning: 32,24,50,45,450). Tomorrow will try chart 5 again.


thanks for that. good luck on chart 5


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