Agreed. I think it's important to keep in mind the context of your application when considering implementing a system like OP mentions. Although, it would interesting to provide the user a choice between a password/"secure" login and a device/"anonymous" login (with the option to later switch).
One caveat to the cookie-to-password switch: I am very good at saying, "Tomorrow." "Yeah, yeah, I'll do that tomorrow." Tomorrow comes and goes, I or a friend clear my history, whoops! Session lost.
At that point I am easily discouraged enough to stop using it.
E.g.: this happened to me with Khan Academy. I had watched so many videos on that cookie-only session, by the time it disappeared I'd long forgotten which ones I'd seen. Feeling a little discouraged, I thought, Okay, I'll get back to Khan tomorrow. Tomorrow never came.
If more people are like that, that could be a good reason not to allow cookie-only sessions for too long.
yes, definitely. for an app like ours, where its not mission critical or the user is not communicating and contributing with/to the community, anonymous works 90% of the time.
From a purely gamedev perspective, examining the Source engine taught me a lot about engine development, so it's exciting to hear about the next version.
Valve's articles on how they implemented networking in Source are particularly useful and interesting[0].
I'd believe it. As someone else mentioned above, they've also started inlining image data, so I wouldn't be surprised if these changes all fell under the goal of minimizing HTTP requests.
Snarky, but frankly, there will be meetings very regularly with people who care & fund the project, as well as meetings within the engineering team to keep everyone abreast of what's going on.
The trick is not to have pointless meetings. Someone should get something out of the meeting besides warm fuzzies and new doodles.
Yes! Except I would phrase it differently: Never loan money to a friend or family member - either give money or don't. Oftentimes, the person you gave money to will later give you as much or more than you gave them, but that isn't a loan repayment, it's just them being kind to you in the same way you were kind to them.
To hnriot, who I can't respond to: No, it's not being a chump to willingly give money to those you are close to. The other side of the "be willing to give money to friends" coin is "be aware and careful of who you consider friends". You may be a chump if you give money to people actively taking advantage of your willingness to do so, but those people aren't friends. You should never give money to people who aren't your friends, and you probably shouldn't loan it to them either, unless you're in the lending business.
@OffTopic
You can't normally respond to comments that have been recently made unless you click on the word "link" next to the comment. I would reply to hnriot, but I already see he's being downvoted so hopefully one day he'll understand why.
When I was in business school, I took a class on venture capital from one of the earliest VCs in the valley. (He invested in Intel, for example.)
One of the two founders of Genentech was a good friend of his, and so he had the opportunity to put the first money into what became Genentech. But he refused to do it because they were good friends, and instead helped him find other investors.
Somehow I don't necessarily see something like this happening often in today's funding environment.
eh? but OP didn't LOAN him money.He just used a fundraising platform developed and run by a friend of his. So since everyone donated the money to platform (like kickstarter) and the platform didn't transfer it to OP, the platform became indebted to him.
But seriously, good work, gave me a nice little dose of nostalgia! Might have to break out the GameBoy soon. Or try the newer ones...I stopped after Silver.
The llvmpy page mentions:
> Warning
> This project has been deprecated and is no longer being actively developed. We strongly suggest migrating to llvmlite.
http://llvmlite.pydata.org/en/latest/