MAYA has extensive NURBS tools, which means it can import and export CAD data natively. While Blender does support basic NURBS geometry, it lacks tooling to fully support it.
If the idea is to support Blender for use with “Digital Twins” or “World Models” then the first step is to start with accurate geometry. Anything less is slop.
If this is the case, they’ll want to improve the NURBS support within Blender. You can get some amazing results with subd, but digital twins require accuracy and you get that with NURBS geometry. Fortunately, Blender supports it already, it just needs some attention to tooling.
What's holding it back? Is there something to be done to make it less frustrating? What would make "The Hardware-Accelerated Web" a breeze to use for developers?
Does it though? The company had no market traction or product, more just an idea and some early engineering exploration in the nine months before he joined.
I’m staunchly anti-Elon, but anyone who’s not giving him his due or acknowledging his very real successes before pointing out what a knob is he is not arguing soundly.
Lets be real, the original founders drove the start up against the wall and Tesla was a complete disaster before Musk took over the company. Not to mention that they wouldn't even have gotten that far without Musk money and JD.
If the idea is to support Blender for use with “Digital Twins” or “World Models” then the first step is to start with accurate geometry. Anything less is slop.
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