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It is a lovely little game. I think the first problem is in your marketing script. You call out negatives (doesn't have plot, soundtrack, etc) right away. I actually was expecting a silent game from this. Instead it does have sound effects, even if minimal. Regardless I don't think drawing attention to the negatives helps you. I also think the hole and wall graphics aren't helping sell it - they don't 'fit' all that well in my opinion.

Despite that I do think you prove the point that the previous poster requested. Unfortunately yours is one of many examples of well-done apps that doesn't get traction.

Do forgive the critique, I hope it will be helpful to you in going on to make ever more amazing apps. And I'll curtail my suggestions here. :)


No, they are very welcome. I learnt an awful lot about how to make a very good 'core' game engine, and how important everything else is (in some ways, unfortunately, more important).

One day I'll hopefully manage to make a new game, with both parts done well.


Exactly. I'm a little appalled at the rampant speculation, the apologetics in Mythbuster's favor, and the blind raging and blaming against them. We need to know the actual facts of what went wrong before we can make any determination of: a - who was at fault b - what actions are reasonable to ensure this never happens again c - what repercussions might be appropriate

For all any of you know, there was a bad mix of powder. Or a mislabeled measuring cup. Or a rusty screw that broke loose at the exact wrong moment and allowed an unexpected pivot in the cannon. Those are nonsense reasons of course - we simply don't know yet what actually went wrong at the firing range.


Re: the apologetics in Mythbuster's favor, keep in mind, these guys are pretty damned rigorous when it comes to safety. Fire and EMS on site, clearing their experiments with local authorities, etc. Having them take the piss with something of this magnitude seems highly unlikely.


Website is here: http://www.facesay.com/index.html

They don't have a home edition yet, but you can get the trial at least. Interface looks appalling. I hope the research holds up. Will be checking this out for my daughter with Aspergers.


Great idea. Hope you share how it turns out. Now I'd like to do something similar in Atlanta...


Little disappointed so many commenters seemed to miss that. I thought that paragraph was the entire lesson, with the preceding material there so this point would sink in.

Since I'm interested in information design (especially right now) I was quite disappointed with the graph he ultimately produced. I'm hoping someone with a bit more time than me takes up his challenge and goes back to correct some of his mistakes (in both analysis and storytelling). I'd rather like to do it myself but I doubt that's going to happen anytime soon.

Ultimately, a compelling story about how we as humans require stories for understanding, and how important it is to verify the stories that we choose to believe.


I cheated and just asked him. :-D

If you're interested, his response is here:

http://newlispfanclub.alh.net/forum/viewtopic.php?f=5&t=...


Ha! Well, that explains things rather neatly then. If he was really building only up to that final paragraph, it would have been shaped differently. Instead it seems that was just one conclusion he drew out of a project started for different reasons. Thanks for sharing this.


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